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https://develop.openfoam.com/Development/openfoam.git
synced 2025-11-28 03:28:01 +00:00
STYLE: Code conformance tweaks
This commit is contained in:
@ -24,7 +24,7 @@ dict.add
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dict.add("mergeDistance", SMALL);
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labelHashSet includePatches;
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forAll(patches, patchI) //
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forAll(patches, patchI)
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{
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if (!isA<processorPolyPatch>(patches[patchI]))
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{
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@ -125,7 +125,6 @@ scalar calculateViewFactorFij
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(cosThetaI*cosThetaJ*dAjMag*dAiMag)
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/(sqr(rMag)*constant::mathematical::pi)
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);
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}
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@ -152,7 +151,7 @@ void insertMatrixElements
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}
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// Main program:
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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@ -161,7 +160,7 @@ int main(int argc, char *argv[])
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#include "createTime.H"
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#include "createNamedMesh.H"
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// Read view factor dictionary
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// Read view factor dictionary
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IOdictionary viewFactorDict
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(
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IOobject
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@ -180,8 +179,6 @@ int main(int argc, char *argv[])
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const bool dumpRays =
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viewFactorDict.lookupOrDefault<bool>("dumpRays", false);
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// Debug
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// ~~~~~
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const label debug = viewFactorDict.lookupOrDefault<label>("debug", 0);
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volScalarField Qr
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@ -197,7 +194,7 @@ int main(int argc, char *argv[])
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mesh
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);
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// Read agglomeration map
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// Read agglomeration map
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labelListIOList finalAgglom
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(
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IOobject
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@ -211,8 +208,8 @@ int main(int argc, char *argv[])
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)
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);
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// - Create the coarse mesh using agglomeration //
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//-----------------------------------------------//
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// Create the coarse mesh using agglomeration
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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if (debug)
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{
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@ -234,8 +231,8 @@ int main(int argc, char *argv[])
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);
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// - Calculate total number of fine and coarse faces //
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//---------------------------------------------------//
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// Calculate total number of fine and coarse faces
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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label nCoarseFaces = 0; //total number of coarse faces
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label nFineFaces = 0; //total number of fine faces
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@ -264,7 +261,7 @@ int main(int argc, char *argv[])
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viewFactorsPatches.resize(count--);
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//total number of coarse faces
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// total number of coarse faces
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label totalNCoarseFaces = nCoarseFaces;
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reduce(totalNCoarseFaces, sumOp<label>());
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@ -280,8 +277,8 @@ int main(int argc, char *argv[])
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<< viewFactorsPatches << endl;
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}
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// - Collect local Cf and Sf on coarse mesh //.
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//------------------------------------------//
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// Collect local Cf and Sf on coarse mesh
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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DynamicList<point> localCoarseCf(nCoarseFaces);
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DynamicList<point> localCoarseSf(nCoarseFaces);
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@ -348,8 +345,8 @@ int main(int argc, char *argv[])
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}
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}
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// - Collect remote Cf and Sf on coarse mesh //.
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//------------------------------------------//
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// Collect remote Cf and Sf on coarse mesh
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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List<pointField> remoteCoarseCf(Pstream::nProcs());
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List<pointField> remoteCoarseSf(Pstream::nProcs());
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@ -357,8 +354,8 @@ int main(int argc, char *argv[])
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remoteCoarseCf[Pstream::myProcNo()] = localCoarseCf;
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remoteCoarseSf[Pstream::myProcNo()] = localCoarseSf;
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// - Collect remote Cf and Sf on fine mesh //.
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//------------------------------------------//
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// Collect remote Cf and Sf on fine mesh
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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List<pointField> remoteFineCf(Pstream::nProcs());
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List<pointField> remoteFineSf(Pstream::nProcs());
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@ -366,8 +363,8 @@ int main(int argc, char *argv[])
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remoteCoarseCf[Pstream::myProcNo()] = localCoarseCf;
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remoteCoarseSf[Pstream::myProcNo()] = localCoarseSf;
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// Distribute local coarse Cf and Sf for shooting rays
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Distribute local coarse Cf and Sf for shooting rays
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Pstream::gatherList(remoteCoarseCf);
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Pstream::scatterList(remoteCoarseCf);
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@ -377,43 +374,39 @@ int main(int argc, char *argv[])
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// Set up searching engine for obstacles
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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# include "searchingEngine.H"
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#include "searchingEngine.H"
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// Determine rays between coarse face centres
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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DynamicList<label> rayStartFace
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(
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nCoarseFaces
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+ 0.01*nCoarseFaces
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);
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DynamicList<label> rayStartFace(nCoarseFaces + 0.01*nCoarseFaces);
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DynamicList<label> rayEndFace(rayStartFace.size());
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DynamicList<label> rayEndFace(rayStartFace.size());
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globalIndex globalNumbering(nCoarseFaces);
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globalIndex globalNumbering(nCoarseFaces);
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//- Return rayStartFace in local index andrayEndFace in global index //
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// ------------------------------------------------------------------//
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// Return rayStartFace in local index andrayEndFace in global index
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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# include "shootRays.H"
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#include "shootRays.H"
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// Calculate number of visible faces from local index
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labelList nVisibleFaceFaces(nCoarseFaces, 0);
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// Calculate number of visible faces from local index
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labelList nVisibleFaceFaces(nCoarseFaces, 0);
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forAll(rayStartFace, i)
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{
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nVisibleFaceFaces[rayStartFace[i]]++;
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}
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forAll(rayStartFace, i)
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{
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nVisibleFaceFaces[rayStartFace[i]]++;
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}
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labelListList visibleFaceFaces(nCoarseFaces);
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labelListList visibleFaceFaces(nCoarseFaces);
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label nViewFactors = 0;
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forAll(nVisibleFaceFaces, faceI)
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{
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visibleFaceFaces[faceI].setSize(nVisibleFaceFaces[faceI]);
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nViewFactors += nVisibleFaceFaces[faceI];
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}
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label nViewFactors = 0;
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forAll(nVisibleFaceFaces, faceI)
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{
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visibleFaceFaces[faceI].setSize(nVisibleFaceFaces[faceI]);
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nViewFactors += nVisibleFaceFaces[faceI];
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}
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// - Construct compact numbering
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@ -474,9 +467,9 @@ int main(int argc, char *argv[])
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consMapDim.write();
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// visibleFaceFaces has:
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// (local face, local viewed face) = compact viewed face
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//------------------------------------------------------------//
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// visibleFaceFaces has:
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// (local face, local viewed face) = compact viewed face
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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nVisibleFaceFaces = 0;
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forAll(rayStartFace, i)
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@ -489,7 +482,7 @@ int main(int argc, char *argv[])
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// Construct data in compact addressing
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// I need coarse Sf (Ai), fine Sf (dAi) and fine Cf(r) to calculate Fij
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// --------------------------------------------------------------------//
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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pointField compactCoarseCf(map.constructSize(), pTraits<vector>::zero);
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pointField compactCoarseSf(map.constructSize(), pTraits<vector>::zero);
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@ -560,7 +553,7 @@ int main(int argc, char *argv[])
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// Fill local view factor matrix
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//-----------------------------
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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scalarListIOList F
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(
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@ -591,7 +584,7 @@ int main(int argc, char *argv[])
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if (Pstream::master())
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{
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Info << "\nCalculating view factors..." << endl;
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Info<< "\nCalculating view factors..." << endl;
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}
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if (mesh.nSolutionD() == 3)
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@ -606,7 +599,7 @@ int main(int argc, char *argv[])
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const labelList& visCoarseFaces = visibleFaceFaces[coarseFaceI];
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forAll (visCoarseFaces, visCoarseFaceI)
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forAll(visCoarseFaces, visCoarseFaceI)
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{
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F[coarseFaceI].setSize(visCoarseFaces.size());
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label compactJ = visCoarseFaces[visCoarseFaceI];
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@ -647,7 +640,7 @@ int main(int argc, char *argv[])
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const boundBox& box = mesh.bounds();
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const Vector<label>& dirs = mesh.geometricD();
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vector emptyDir = vector::zero;
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forAll (dirs, i)
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forAll(dirs, i)
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{
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if (dirs[i] == -1)
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{
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@ -657,7 +650,7 @@ int main(int argc, char *argv[])
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scalar wideBy2 = (box.span() & emptyDir)*2.0;
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forAll (localCoarseSf, coarseFaceI)
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forAll(localCoarseSf, coarseFaceI)
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{
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const vector& Ai = localCoarseSf[coarseFaceI];
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const vector& Ci = localCoarseCf[coarseFaceI];
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@ -709,10 +702,10 @@ int main(int argc, char *argv[])
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if (Pstream::master() && debug)
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{
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forAll (viewFactorsPatches, i)
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forAll(viewFactorsPatches, i)
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{
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label patchI = viewFactorsPatches[i];
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forAll (viewFactorsPatches, i)
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forAll(viewFactorsPatches, i)
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{
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label patchJ = viewFactorsPatches[i];
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Info << "F" << patchI << patchJ << ": "
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@ -749,7 +742,7 @@ int main(int argc, char *argv[])
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const labelList& coarsePatchFace =
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coarseMesh.patchFaceMap()[patchID];
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forAll (coarseToFine, coarseI)
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forAll(coarseToFine, coarseI)
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{
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const scalar Fij = sum(F[compactI]);
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const label coarseFaceID = coarsePatchFace[coarseI];
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@ -858,4 +851,5 @@ int main(int argc, char *argv[])
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return 0;
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}
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// ************************************************************************* //
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