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Merge remote-tracking branch 'origin/develop' into develop-pre-release
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@ -1082,7 +1082,7 @@ int main(int argc, char *argv[])
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if (!limitDict.empty())
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{
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Info<< "Read refinement shells in = "
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Info<< "Read limit shells in = "
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<< mesh.time().cpuTimeIncrement() << " s" << nl << endl;
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}
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@ -49,6 +49,14 @@ geometry
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max (3.5 2 0.5);
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}
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// Shell for directional refinement
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wakeBox
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{
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type searchableBox;
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min (1.5 1 -0.5);
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max (3.5 2 0.5);
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}
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sphere.stl
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{
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type triSurfaceMesh;
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@ -257,8 +265,8 @@ castellatedMeshControls
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// mode inside;
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// levels ((1.0 4));
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// // Optional override of uniform refinement level such
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// // that in small gaps we're getting more cells.
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// // The specification is
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// // that in small gaps we're getting more cells.
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// // The specification is
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// // - numGapCells : minimum number of cells in the gap
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// // (usually >3; lower than this might not
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// // resolve correctly)
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@ -275,9 +283,33 @@ castellatedMeshControls
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// // whilst doing the gap-level refinement.
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// //gapMode inside; // inside/outside/mixed
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//}
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//wakeBox
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//{
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// mode inside;
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// // Dummy base level
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// levels ((10000 0));
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//
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// // Optional directional refinement (after all other refinement)
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// // Directional refinement
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// // for all cells according to 'mode' ('inside' or 'outside';
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// // 'distance' not supported) and within certain range. E.g.
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// // - for all cells with level 2-5
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// // - do one split in x direction
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// levelIncrement (2 5 (1 0 0));
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//
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// // Note
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// // - ignores 'levels' and gap* settings.
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// // - the cellLevel/pointLevels files are no longer consistent
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// // with the mesh, the resulting mesh is no longer compatible
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// // with e.g. dynamic refinement/unrefinement.
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// // - cellLevel will include any directional refinement
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// // (i.e. it will be the maximum of all three directions)
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//}
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}
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// Optionally limit refinement in geometric region. This limits all
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// refinement (from features, refinementSurfaces, refinementRegions)
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// in a given geometric region. The syntax is exactly the same as for the
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