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GIT: revert: revert bad commit b6c4e144c4
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@ -35,18 +35,6 @@ geometry
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radius 4;
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}
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// // Define floor just so we have feature edges behave correctly
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// floor
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// {
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// type searchablePlane;
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// planeType pointAndNormal;
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// pointAndNormalDict
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// {
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// basePoint (0 0 0);
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// normalVector (0 0 1);
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// }
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// }
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box1
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{
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type searchableBox;
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@ -199,11 +187,6 @@ castellatedMeshControls
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// Surface-wise min and max refinement level
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level (1 1);
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}
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// floor
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// {
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// // Surface-wise min and max refinement level
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// level (1 1);
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// }
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}
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// Resolve sharp angles on fridges
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@ -252,10 +235,7 @@ snapControls
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{
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//- Number of patch smoothing iterations before finding correspondence
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// to surface
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// nSmoothPatch 3;
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//nSmoothPatch 0; //! Only since blockMesh aligned with surfaces it is
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// actually beneficial to run with 0 smoothing.
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nSmoothPatch 1;
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nSmoothPatch 3;
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//- Relative distance for points to be attracted by surface feature point
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// or edge. True distance is this factor times local
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@ -314,7 +294,7 @@ addLayersControls
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// Relative to undistorted size of cell outside layer.
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// is the thickness of the layer furthest away from the wall.
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// See relativeSizes parameter.
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finalLayerThickness 1;
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finalLayerThickness 0.5;
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//- Minimum thickness of cell layer. If for any reason layer
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// cannot be above minThickness do not add layer.
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@ -393,7 +373,7 @@ meshQualityControls
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// 1 : write intermediate meshes
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// 2 : write volScalarField with cellLevel for postprocessing
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// 4 : write current intersections as .obj files
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debug 7;
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debug 0;
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// Merge tolerance. Is fraction of overall bounding box of initial mesh.
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