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TUT: coded functionObject called on execute instead of write
- generated too much output that also missed topology changes, which prevents proper post-processing
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@ -14,6 +14,8 @@ relVelocity
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name relVelocity;
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libs ( utilityFunctionObjects );
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writeControl writeTime;
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coeffs
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{
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// User input (duplicate of constant/dynamicMeshDict)
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@ -72,7 +74,7 @@ relVelocity
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}
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#};
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codeExecute // codeWrite
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codeWrite
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#{
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const dictionary& context = this->codeContext();
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