STYLE: use face_type instead of FaceType typedef

This commit is contained in:
Mark Olesen
2020-04-28 13:22:24 +02:00
parent 213d413464
commit cc7af66a15
15 changed files with 91 additions and 114 deletions

View File

@ -1106,19 +1106,16 @@ Foam::label Foam::distributedTriSurfaceMesh::findOtherFace
) const
{
const triSurface& surf = static_cast<const triSurface&>(*this);
const triSurface::FaceType& nearF = surf[nearFacei];
const triSurface::face_type& nearF = surf[nearFacei];
const edge e(nearF[nearLabel], nearF[nearF.fcIndex(nearLabel)]);
const labelList& pFaces = pointFaces[e[0]];
forAll(pFaces, pFacei)
for (const label facei : pFaces)
{
const label facei = pFaces[pFacei];
if (facei != nearFacei)
{
const triSurface::FaceType& f = surf[facei];
int dir = f.edgeDirection(e);
int dir = surf[facei].edgeDirection(e);
if (dir != 0)
{
return facei;
@ -1151,9 +1148,8 @@ void Foam::distributedTriSurfaceMesh::calcFaceFaces
{
const edge e(f[fp], f[f.fcIndex(fp)]);
const labelList& pFaces = pointFaces[f[fp]];
forAll(pFaces, pFacei)
for (const label otherFacei : pFaces)
{
const label otherFacei = pFaces[pFacei];
if (otherFacei != facei)
{
if (s[otherFacei].edgeDirection(e) != 0)
@ -1223,8 +1219,8 @@ void Foam::distributedTriSurfaceMesh::surfaceSide
forAll(triangleIndex, i)
{
label facei = triangleIndex[i];
const triSurface::FaceType& f = surf[facei];
const label facei = triangleIndex[i];
const triSurface::face_type& f = surf[facei];
const point& sample = localSamples[i];
// Find where point is on face
@ -1287,10 +1283,9 @@ void Foam::distributedTriSurfaceMesh::surfaceSide
scalar maxCosAngle = -GREAT;
labelPair maxEdgeFaces(-1, -1);
forAll(pFaces, pFacei)
for (const label facei : pFaces)
{
label facei = pFaces[pFacei];
const triSurface::FaceType& f = surf[facei];
const triSurface::face_type& f = surf[facei];
label fp = f.find(pointi);
label p1 = f[f.fcIndex(fp)];
@ -1716,10 +1711,8 @@ Foam::distributedTriSurfaceMesh::independentlyDistributedBbs
// Find bounding box for all triangles on new distribution.
forAll(s, trii)
{
const triSurface::FaceType& f = s[trii];
treeBoundBox& bb = bbs[distribution[trii]][0];
bb.add(s.points(), f);
bb.add(s.points(), s[trii]);
}
// Now combine for all processors and convert to correct format.
@ -1767,10 +1760,8 @@ Foam::distributedTriSurfaceMesh::independentlyDistributedBbs
// Find bounding box for all triangles on new distribution.
forAll(s, trii)
{
const triSurface::FaceType& f = s[trii];
treeBoundBox& bb = bbs[distribution[trii]][0];
bb.add(s.points(), f);
bb.add(s.points(), s[trii]);
}
// Now combine for all processors and convert to correct format.
@ -1967,10 +1958,8 @@ Foam::distributedTriSurfaceMesh::independentlyDistributedBbs
// // Find bounding box for all triangles on new distribution.
// forAll(s, trii)
// {
// const triSurface::FaceType& f = s[trii];
//
// treeBoundBox& bb = bbs[distribution[trii]][0];
// bb.add(s.points(), f);
// bb.add(s.points(), s[trii]);
// }
//
// // Now combine for all processors and convert to correct format.
@ -2073,9 +2062,8 @@ Foam::distributedTriSurfaceMesh::independentlyDistributedBbs
forAll(s, trii)
{
const triSurface::FaceType& f = s[trii];
treeBoundBox& bb = bbs[distribution[trii]][0];
bb.add(s.points(), f);
bb.add(s.points(), s[trii]);
}
// Now combine for all processors and convert to correct format.
@ -2160,12 +2148,8 @@ void Foam::distributedTriSurfaceMesh::subsetMeshMap
newToOldFaces[facei++] = oldFacei;
// Renumber labels for face
const triSurface::FaceType& f = s[oldFacei];
forAll(f, fp)
for (const label oldPointi : s[oldFacei])
{
label oldPointi = f[fp];
if (oldToNewPoints[oldPointi] == -1)
{
oldToNewPoints[oldPointi] = pointi;
@ -2273,12 +2257,8 @@ Foam::triSurface Foam::distributedTriSurfaceMesh::subsetMesh
if (include[oldFacei])
{
// Renumber labels for face
const triSurface::FaceType& f = s[oldFacei];
forAll(f, fp)
for (const label oldPointi : s[oldFacei])
{
label oldPointi = f[fp];
if (oldToNewPoints[oldPointi] == -1)
{
oldToNewPoints[oldPointi] = pointi;