Making parallel motion consistent. Moving all motion state data to a

sepatate class so that it may be scattered in one operation.
This commit is contained in:
graham
2009-09-29 17:35:53 +01:00
parent dfd02c8b4f
commit ce299b3917
10 changed files with 601 additions and 161 deletions

View File

@ -34,5 +34,7 @@ pointPatchFields/derived/surfaceDisplacement/surfaceDisplacementPointPatchVector
pointPatchFields/derived/sixDofRigidBodyDisplacement/sixDofRigidBodyDisplacementPointPatchVectorField.C
pointPatchFields/derived/sixDofRigidBodyDisplacement/sixDofRigidBodyMotion/sixDofRigidBodyMotion.C
pointPatchFields/derived/sixDofRigidBodyDisplacement/sixDofRigidBodyMotion/sixDofRigidBodyMotionIO.C
pointPatchFields/derived/sixDofRigidBodyDisplacement/sixDofRigidBodyMotion/sixDofRigidBodyMotionState.C
pointPatchFields/derived/sixDofRigidBodyDisplacement/sixDofRigidBodyMotion/sixDofRigidBodyMotionStateIO.C
LIB = $(FOAM_LIBBIN)/libfvMotionSolvers