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ENH: When writing a triSurface to ascii stl or obj, exclude empty patches
This commit is contained in:
@ -2,7 +2,7 @@
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
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\\ / A nd | Copyright (C) 2011-2013 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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@ -52,8 +52,12 @@ void triSurface::writeOBJ(const bool writeSorted, Ostream& os) const
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// Print patch names as comment
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forAll(myPatches, patchI)
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{
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os << "# " << patchI << " "
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<< myPatches[patchI].name() << nl;
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const surfacePatch& patch = myPatches[patchI];
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if (patch.size() > 0)
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{
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os << "# " << patchI << " " << patch.name() << nl;
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}
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}
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os << "#" << nl;
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@ -77,25 +81,29 @@ void triSurface::writeOBJ(const bool writeSorted, Ostream& os) const
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forAll(myPatches, patchI)
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{
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const surfacePatch& patch = myPatches[patchI];
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// Print all faces belonging to this patch
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os << "g " << myPatches[patchI].name() << nl;
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for
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(
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label patchFaceI = 0;
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patchFaceI < myPatches[patchI].size();
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patchFaceI++
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)
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if (patch.size() > 0)
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{
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const label faceI = faceMap[faceIndex++];
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os << "g " << patch.name() << nl;
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os << "f "
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<< operator[](faceI)[0] + 1 << ' '
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<< operator[](faceI)[1] + 1 << ' '
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<< operator[](faceI)[2] + 1
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//<< " # " << operator[](faceI).region()
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<< nl;
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for
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(
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label patchFaceI = 0;
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patchFaceI < patch.size();
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patchFaceI++
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)
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{
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const label faceI = faceMap[faceIndex++];
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os << "f "
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<< operator[](faceI)[0] + 1 << ' '
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<< operator[](faceI)[1] + 1 << ' '
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<< operator[](faceI)[2] + 1
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//<< " # " << operator[](faceI).region()
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<< nl;
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}
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}
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}
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}
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@ -2,7 +2,7 @@
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
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\\ / A nd | Copyright (C) 2011-2013 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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@ -43,39 +43,42 @@ void Foam::triSurface::writeSTLASCII(Ostream& os) const
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// Print all faces belonging to this region
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const surfacePatch& patch = myPatches[patchI];
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os << "solid " << patch.name() << endl;
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for
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(
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label patchFaceI = 0;
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patchFaceI < patch.size();
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patchFaceI++
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)
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if (patch.size() > 0)
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{
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const label faceI = faceMap[faceIndex++];
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os << "solid " << patch.name() << endl;
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const vector& n = faceNormals()[faceI];
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for
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(
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label patchFaceI = 0;
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patchFaceI < patch.size();
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patchFaceI++
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)
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{
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const label faceI = faceMap[faceIndex++];
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os << " facet normal "
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<< n.x() << ' ' << n.y() << ' ' << n.z() << nl
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<< " outer loop" << endl;
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const vector& n = faceNormals()[faceI];
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const labelledTri& f = (*this)[faceI];
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const point& pa = points()[f[0]];
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const point& pb = points()[f[1]];
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const point& pc = points()[f[2]];
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os << " facet normal "
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<< n.x() << ' ' << n.y() << ' ' << n.z() << nl
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<< " outer loop" << endl;
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os << " vertex "
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<< pa.x() << ' ' << pa.y() << ' ' << pa.z() << nl
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<< " vertex "
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<< pb.x() << ' ' << pb.y() << ' ' << pb.z() << nl
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<< " vertex "
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<< pc.x() << ' ' << pc.y() << ' ' << pc.z() << nl
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<< " endloop" << nl
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<< " endfacet" << endl;
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const labelledTri& f = (*this)[faceI];
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const point& pa = points()[f[0]];
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const point& pb = points()[f[1]];
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const point& pc = points()[f[2]];
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os << " vertex "
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<< pa.x() << ' ' << pa.y() << ' ' << pa.z() << nl
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<< " vertex "
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<< pb.x() << ' ' << pb.y() << ' ' << pb.z() << nl
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<< " vertex "
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<< pc.x() << ' ' << pc.y() << ' ' << pc.z() << nl
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<< " endloop" << nl
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<< " endfacet" << endl;
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}
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os << "endsolid " << patch.name() << endl;
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}
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os << "endsolid " << patch.name() << endl;
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}
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}
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