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TUT: fix for snappy mesh layers
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@ -216,7 +216,16 @@ addLayersControls
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// When not to extrude surface. 0 is flat surface, 90 is when two faces
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// When not to extrude surface. 0 is flat surface, 90 is when two faces
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// are perpendicular
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// are perpendicular
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featureAngle 60;
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// Note: featureAngle was wrong in v1712 and earlier. To obtain previous
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// behaviour (extrude all edges, including sharp ones) use following
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// settings. This is important for this geometry since we do want
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// layers at the leading edge of the hull.
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featureAngle 180;
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// Specified to be consistent with v1712 settings (see 1806 release notes)
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mergePatchFacesAngle 60; // featureAngle
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layerTerminationAngle 30; // 0.5*featureAngle
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slipFeatureAngle 30; // 0.5*featureAngle
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// Maximum number of snapping relaxation iterations. Should stop
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// Maximum number of snapping relaxation iterations. Should stop
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// before upon reaching a correct mesh.
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// before upon reaching a correct mesh.
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