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https://develop.openfoam.com/Development/openfoam.git
synced 2025-12-28 03:37:59 +00:00
STYLE: check iterator validity with good() instead of found()
- aligns better with other container checks
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@ -1063,7 +1063,7 @@ int main(int argc, char *argv[])
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const auto iter = fluentToFoamType.cfind(type);
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if (iter.found())
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if (iter.good())
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{
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// See if we have a periodic and can derive the other side.
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word neighbPatchName;
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@ -225,7 +225,7 @@ void storeCellInZone
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{
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const auto zoneFnd = physToZone.cfind(regPhys);
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if (zoneFnd.found())
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if (zoneFnd.good())
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{
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// Existing zone for region
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zoneCells[zoneFnd()].append(celli);
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@ -592,7 +592,7 @@ void readCellsLegacy
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const auto regFnd = physToPatch.cfind(regPhys);
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label patchi = -1;
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if (regFnd.found())
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if (regFnd.good())
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{
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// Existing patch for region
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patchi = regFnd();
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@ -625,7 +625,7 @@ void readCellsLegacy
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const auto regFnd = physToPatch.cfind(regPhys);
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label patchi = -1;
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if (regFnd.found())
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if (regFnd.good())
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{
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// Existing patch for region
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patchi = regFnd();
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@ -934,7 +934,7 @@ void readCells
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const auto regFnd = physToPatch.cfind(regPhys);
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label patchi = -1;
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if (regFnd.found())
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if (regFnd.good())
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{
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// Existing patch for region
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patchi = regFnd();
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@ -972,7 +972,7 @@ void readCells
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const auto regFnd = physToPatch.cfind(regPhys);
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label patchi = -1;
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if (regFnd.found())
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if (regFnd.good())
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{
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// Existing patch for region
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patchi = regFnd();
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@ -222,7 +222,7 @@ int main(int argc, char *argv[])
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// (uses commutative hash)
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auto iter = vertsToBoundary.find(triFace(f[0], f[1], f[2]));
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if (iter.found())
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if (iter.good())
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{
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const triFace& tri = iter.key();
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const label facei = iter.val();
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@ -443,7 +443,7 @@ int main(int argc, char *argv[])
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const auto patchFind = regionToPatch.cfind(region);
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if (patchFind.found())
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if (patchFind.good())
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{
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patchi = *patchFind;
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}
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@ -124,7 +124,7 @@ void writePoints
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const auto e0Fnd = pointToObj.cfind(e[0]);
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if (e0Fnd.found())
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if (e0Fnd.good())
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{
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v0 = *e0Fnd;
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}
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@ -139,7 +139,7 @@ void writePoints
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const auto e1Fnd = pointToObj.cfind(e[1]);
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if (e1Fnd.found())
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if (e1Fnd.good())
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{
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v1 = *e1Fnd;
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}
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