STYLE: use labelUList typedef instead of UList<label> or unallocLabelList

This commit is contained in:
Mark Olesen
2010-11-02 09:32:32 +01:00
parent 0b6b6ce184
commit d5acd22a63
214 changed files with 536 additions and 536 deletions

View File

@ -44,7 +44,7 @@ void Foam::cuttingPlane::calcCutCells
(
const primitiveMesh& mesh,
const scalarField& dotProducts,
const UList<label>& cellIdLabels
const labelUList& cellIdLabels
)
{
const labelListList& cellEdges = mesh.cellEdges();
@ -165,7 +165,7 @@ void Foam::cuttingPlane::intersectEdges
bool Foam::cuttingPlane::walkCell
(
const primitiveMesh& mesh,
const UList<label>& edgePoint,
const labelUList& edgePoint,
const label cellI,
const label startEdgeI,
DynamicList<label>& faceVerts
@ -258,7 +258,7 @@ void Foam::cuttingPlane::walkCellCuts
(
const primitiveMesh& mesh,
const bool triangulate,
const UList<label>& edgePoint
const labelUList& edgePoint
)
{
const pointField& cutPoints = this->points();
@ -355,7 +355,7 @@ Foam::cuttingPlane::cuttingPlane
const plane& pln,
const primitiveMesh& mesh,
const bool triangulate,
const UList<label>& cellIdLabels
const labelUList& cellIdLabels
)
:
plane(pln)
@ -372,7 +372,7 @@ void Foam::cuttingPlane::reCut
(
const primitiveMesh& mesh,
const bool triangulate,
const UList<label>& cellIdLabels
const labelUList& cellIdLabels
)
{
MeshStorage::clear();
@ -396,7 +396,7 @@ void Foam::cuttingPlane::reCut
// remap action on triangulation
void Foam::cuttingPlane::remapFaces
(
const UList<label>& faceMap
const labelUList& faceMap
)
{
// recalculate the cells cut

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@ -78,7 +78,7 @@ class cuttingPlane
(
const primitiveMesh&,
const scalarField& dotProducts,
const UList<label>& cellIdLabels = UList<label>::null()
const labelUList& cellIdLabels = labelUList::null()
);
//- Determine intersection points (cutPoints).
@ -94,7 +94,7 @@ class cuttingPlane
static bool walkCell
(
const primitiveMesh&,
const UList<label>& edgePoint,
const labelUList& edgePoint,
const label cellI,
const label startEdgeI,
DynamicList<label>& faceVerts
@ -105,7 +105,7 @@ class cuttingPlane
(
const primitiveMesh& mesh,
const bool triangulate,
const UList<label>& edgePoint
const labelUList& edgePoint
);
@ -123,11 +123,11 @@ protected:
(
const primitiveMesh&,
const bool triangulate,
const UList<label>& cellIdLabels = UList<label>::null()
const labelUList& cellIdLabels = labelUList::null()
);
//- remap action on triangulation or cleanup
virtual void remapFaces(const UList<label>& faceMap);
virtual void remapFaces(const labelUList& faceMap);
public:
@ -140,7 +140,7 @@ public:
const plane&,
const primitiveMesh&,
const bool triangulate,
const UList<label>& cellIdLabels = UList<label>::null()
const labelUList& cellIdLabels = labelUList::null()
);

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@ -74,7 +74,7 @@ void Foam::meshToMesh::calcAddressing()
forAll(patchesFrom, patchI)
{
// get reference to cells next to the boundary
const unallocLabelList& bCells = patchesFrom[patchI].faceCells();
const labelUList& bCells = patchesFrom[patchI].faceCells();
forAll(bCells, faceI)
{

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@ -102,7 +102,7 @@ Foam::isoSurface::adaptPatchFields
// Note: cannot use patchInternalField since uses emptyFvPatch::size
// Do our own internalField instead.
const unallocLabelList& faceCells =
const labelUList& faceCells =
mesh.boundary()[patchI].patch().faceCells();
Field<Type>& pfld = sliceFld.boundaryField()[patchI];

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@ -150,7 +150,7 @@ bool Foam::sampledPatch::update()
// remap action on triangulation
void Foam::sampledPatch::remapFaces
(
const UList<label>& faceMap
const labelUList& faceMap
)
{
// recalculate the cells cut

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@ -86,7 +86,7 @@ class sampledPatch
//- remap action on triangulation or cleanup
virtual void remapFaces(const UList<label>& faceMap);
virtual void remapFaces(const labelUList& faceMap);
public: