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Use new mvBak() in a few places to avoid hammering existing files
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@ -47,7 +47,7 @@ void UnMapped(const IOobjectList& objects)
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++fieldIter
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++fieldIter
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)
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)
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{
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{
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mv(fieldIter()->objectPath(), fieldIter()->objectPath() + ".unmapped");
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mvBak(fieldIter()->objectPath(), "unmapped");
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}
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}
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}
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}
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@ -104,7 +104,7 @@ autoCreateWallFunctionField
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// rename file
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// rename file
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Info<< " Backup original " << fieldName << " to "
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Info<< " Backup original " << fieldName << " to "
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<< fieldName << ".old" << endl;
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<< fieldName << ".old" << endl;
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mv(ioObj.objectPath(), ioObj.objectPath() + ".old");
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mvBak(ioObj.objectPath(), "old");
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PtrList<fvPatchField<Type> > newPatchFields(mesh.boundary().size());
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PtrList<fvPatchField<Type> > newPatchFields(mesh.boundary().size());
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@ -104,7 +104,7 @@ autoCreateWallFunctionField
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// rename file
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// rename file
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Info<< " Backup original " << fieldName << " to "
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Info<< " Backup original " << fieldName << " to "
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<< fieldName << ".old" << endl;
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<< fieldName << ".old" << endl;
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mv(ioObj.objectPath(), ioObj.objectPath() + ".old");
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mvBak(ioObj.objectPath(), "old");
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PtrList<fvPatchField<Type> > newPatchFields(mesh.boundary().size());
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PtrList<fvPatchField<Type> > newPatchFields(mesh.boundary().size());
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