ENH: snappyHexMesh: add buffer layers before snapping

This commit is contained in:
Mattijs Janssens
2024-12-12 16:13:32 +00:00
parent e7cf8a1d59
commit de5d34787c
231 changed files with 46574 additions and 963 deletions

View File

@ -0,0 +1,78 @@
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 2309 |
| \\ / A nd | Website: www.openfoam.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
arch "LSB;label=32;scalar=64";
class pointVectorField;
location "0";
object pointDisplacement;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
dimensions [0 1 0 0 0 0 0];
internalField uniform (0 0 0);
// Some macros
__surfaceSlipDisplacement
{
type surfaceSlipDisplacement;
value uniform (0 0 0);
geometry
{
box
{
type triSurfaceMesh;
file blockMesh.obj;
}
}
projectMode nearest;
}
__edgeSlipDisplacement
{
type edgeSlipDisplacement;
file "blockMesh.eMesh";
// Underrelax the displacement on edges since conflicts with
// smoothing. TBD.
velocity (1 1 1);
}
boundaryField
{
// Attract to feature lines
wallsEdges
{
${__edgeSlipDisplacement};
}
// Attract to feature lines
boundaryEdges
{
${__edgeSlipDisplacement};
}
// Attract to feature lines
sideEdges
{
${__edgeSlipDisplacement};
}
// Default is to attract to surface
".*"
{
${__surfaceSlipDisplacement};
}
}
// ************************************************************************* //