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COMP: combine uindirectPrimitivePatch.H into indirectPrimitivePatch.H
- similarly combine typedef headers for primitiveFacePatch, foamVtkUIndPatchWriter, foamVtkUIndPatchGeoFieldsWriter etc (reduce file clutter)
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@ -39,7 +39,7 @@ SourceFiles
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#define writeAreaFields_H
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#include "readFields.H"
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#include "foamVtkUIndPatchGeoFieldsWriter.H"
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#include "foamVtkIndPatchGeoFieldsWriter.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -38,7 +38,7 @@ SourceFiles
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#define writeSurfaceFields_H
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#include "readFields.H"
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#include "primitiveFacePatch.H"
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#include "primitivePatch.H"
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#include "foamVtkGenericPatchGeoFieldsWriter.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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