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ENH: collapseEdges: WIP to extend to work in parallel
This commit is contained in:
@ -50,6 +50,11 @@ Description
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#include "PackedBoolList.H"
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#include "SortableList.H"
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#include "unitConversion.H"
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#include "globalMeshData.H"
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#include "globalIndex.H"
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#include "OFstream.H"
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#include "meshTools.H"
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using namespace Foam;
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@ -174,37 +179,74 @@ label mergeEdges
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// Return master point edge needs to be collapsed to (or -1)
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label edgeMaster(const PackedBoolList& boundaryPoint, const edge& e)
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label edgeMaster
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(
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const labelList& boundaryPoint,
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const bool flipEdge,
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const edge& e
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)
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{
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label masterPoint = -1;
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// Collapse edge to boundary point.
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if (boundaryPoint.get(e[0]))
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label e0 = e[0];
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label e1 = e[1];
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if (flipEdge)
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{
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if (boundaryPoint.get(e[1]))
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e0 = e[1];
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e1 = e[0];
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}
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// Check if one of the points is on a processor
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if
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(
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boundaryPoint[e0] > 0
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&& boundaryPoint[e1] > 0
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)
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{
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if (boundaryPoint[e0] != boundaryPoint[e1])
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{
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return -1;
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}
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}
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if (boundaryPoint[e0] > 0)
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{
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return e0;
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}
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else if (boundaryPoint[e1] > 0)
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{
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return e1;
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}
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// Collapse edge to boundary point.
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if (boundaryPoint[e0] == 0)
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{
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if (boundaryPoint[e1] == 0)
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{
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// Both points on boundary. Choose one to collapse to.
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// Note: should look at feature edges/points!
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masterPoint = e[0];
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masterPoint = e0;
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}
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else
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{
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masterPoint = e[0];
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masterPoint = e0;
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}
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}
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else
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{
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if (boundaryPoint.get(e[1]))
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if (boundaryPoint[e1] == 0)
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{
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masterPoint = e[1];
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masterPoint = e1;
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}
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else
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{
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// None on boundary. Choose arbitrary.
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// Note: should look at geometry?
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masterPoint = e[0];
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masterPoint = e0;
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}
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}
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return masterPoint;
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}
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@ -212,7 +254,7 @@ label edgeMaster(const PackedBoolList& boundaryPoint, const edge& e)
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label collapseSmallEdges
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(
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const polyMesh& mesh,
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const PackedBoolList& boundaryPoint,
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const labelList& boundaryPoint,
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const scalar minLen,
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edgeCollapser& collapser
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)
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@ -223,7 +265,17 @@ label collapseSmallEdges
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// Collapse all edges that are too small. Choose intelligently which
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// point to collapse edge to.
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label nCollapsed = 0;
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const globalMeshData& globalData = mesh.globalData();
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const mapDistribute& map = globalData.globalEdgeSlavesMap();
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const labelList& coupledMeshEdges = globalData.coupledPatchMeshEdges();
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const indirectPrimitivePatch& coupledPatch = globalData.coupledPatch();
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const PackedBoolList& cppOrientation = globalData.globalEdgeOrientation();
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// Store collapse direction in collapseEdge
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// -1 -> Do not collapse
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// 0 -> Collapse to start point
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// 1 -> Collapse to end point
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labelList collapseEdge(edges.size(), -1);
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forAll(edges, edgeI)
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{
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@ -231,15 +283,121 @@ label collapseSmallEdges
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if (e.mag(points) < minLen)
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{
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label master = edgeMaster(boundaryPoint, e);
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collapseEdge[edgeI] = 0;
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}
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}
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if (master != -1) // && collapser.unaffectedEdge(edgeI))
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// Check whether edge point order is reversed from mesh to coupledPatch
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PackedBoolList meshToPatchSameOrientation(coupledMeshEdges.size(), true);
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forAll(coupledMeshEdges, eI)
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{
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const label meshEdgeIndex = coupledMeshEdges[eI];
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if (collapseEdge[meshEdgeIndex] != -1)
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{
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const edge& meshEdge = edges[meshEdgeIndex];
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const edge& coupledPatchEdge = coupledPatch.edges()[eI];
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if
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(
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meshEdge[0] == coupledPatch.meshPoints()[coupledPatchEdge[1]]
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&& meshEdge[1] == coupledPatch.meshPoints()[coupledPatchEdge[0]]
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)
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{
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meshToPatchSameOrientation[eI] = false;
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}
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}
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}
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labelList cppEdgeData(coupledMeshEdges.size(), -1);
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forAll(coupledMeshEdges, eI)
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{
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const label meshEdgeIndex = coupledMeshEdges[eI];
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if (collapseEdge[meshEdgeIndex] != -1)
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{
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if (meshToPatchSameOrientation[eI] == cppOrientation[eI])
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{
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cppEdgeData[eI] = 0;
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}
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else
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{
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cppEdgeData[eI] = 1;
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}
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}
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}
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// Synchronise cppEdgeData
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// Use minEqOp reduction, so that edge will only be collapsed on processor
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// boundary if both processors agree to collapse it
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globalData.syncData
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(
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cppEdgeData,
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globalData.globalEdgeSlaves(),
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globalData.globalEdgeTransformedSlaves(),
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map,
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minEqOp<label>()
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);
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forAll(coupledMeshEdges, eI)
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{
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const label meshEdgeIndex = coupledMeshEdges[eI];
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if (collapseEdge[meshEdgeIndex] != -1)
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{
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if (meshToPatchSameOrientation[eI] == cppOrientation[eI])
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{
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collapseEdge[meshEdgeIndex] = 0;
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}
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else
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{
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collapseEdge[meshEdgeIndex] = 1;
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}
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}
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}
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OFstream str1("collapsedPoints_" + name(Pstream::myProcNo()) + ".obj");
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label nCollapsed = 0;
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forAll(edges, edgeI)
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{
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if (collapseEdge[edgeI] != -1)
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{
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const edge& e = edges[edgeI];
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const label master =
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edgeMaster
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(
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boundaryPoint,
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collapseEdge[edgeI],
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e
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);
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if (e[0] == master)
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{
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meshTools::writeOBJ(str1, points[e[1]], points[e[0]]);
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}
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else if (e[1] == master)
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{
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meshTools::writeOBJ(str1, points[e[0]], points[e[1]]);
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}
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if (master != -1)
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{
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collapser.collapseEdge(edgeI, master);
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nCollapsed++;
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}
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}
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}
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return nCollapsed;
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}
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@ -248,86 +406,88 @@ label collapseSmallEdges
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// are very small. This one tries to collapse them if it can be done with
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// edge collapse. For faces where a face gets replace by two edges use
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// collapseFaces
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label collapseHighAspectFaces
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(
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const polyMesh& mesh,
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const PackedBoolList& boundaryPoint,
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const scalar areaFac,
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const scalar edgeRatio,
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edgeCollapser& collapser
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)
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{
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const pointField& points = mesh.points();
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const edgeList& edges = mesh.edges();
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const faceList& faces = mesh.faces();
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const labelListList& faceEdges = mesh.faceEdges();
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scalarField magArea(mag(mesh.faceAreas()));
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label maxIndex = findMax(magArea);
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scalar minArea = areaFac * magArea[maxIndex];
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Info<< "Max face area:" << magArea[maxIndex] << endl
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<< "Collapse area factor:" << areaFac << endl
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<< "Collapse area:" << minArea << endl;
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label nCollapsed = 0;
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forAll(faces, faceI)
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{
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if (magArea[faceI] < minArea)
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{
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const face& f = faces[faceI];
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// Get the edges in face point order
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labelList fEdges(getSortedEdges(edges, f, faceEdges[faceI]));
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SortableList<scalar> lengths(fEdges.size());
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forAll(fEdges, i)
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{
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lengths[i] = edges[fEdges[i]].mag(points);
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}
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lengths.sort();
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label edgeI = -1;
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if (f.size() == 4)
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{
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// Compare second largest to smallest
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if (lengths[2] > edgeRatio*lengths[0])
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{
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// Collapse smallest only. Triangle should be cleared
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// next time around.
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edgeI = fEdges[lengths.indices()[0]];
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}
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}
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else if (f.size() == 3)
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{
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// Compare second largest to smallest
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if (lengths[1] > edgeRatio*lengths[0])
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{
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edgeI = fEdges[lengths.indices()[0]];
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}
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}
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if (edgeI != -1)
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{
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label master = edgeMaster(boundaryPoint, edges[edgeI]);
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if (master != -1)// && collapser.unaffectedEdge(edgeI))
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{
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collapser.collapseEdge(edgeI, master);
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nCollapsed++;
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}
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}
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}
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}
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return nCollapsed;
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}
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//label collapseHighAspectFaces
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//(
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// const polyMesh& mesh,
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// const PackedBoolList& boundaryPoint,
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// const Map<label>& processorPoints,
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// const scalar areaFac,
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// const scalar edgeRatio,
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// edgeCollapser& collapser
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//)
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//{
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// const pointField& points = mesh.points();
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// const edgeList& edges = mesh.edges();
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// const faceList& faces = mesh.faces();
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// const labelListList& faceEdges = mesh.faceEdges();
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//
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// scalarField magArea(mag(mesh.faceAreas()));
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//
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// label maxIndex = findMax(magArea);
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//
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// scalar minArea = areaFac * magArea[maxIndex];
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//
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// Info<< "Max face area:" << magArea[maxIndex] << endl
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// << "Collapse area factor:" << areaFac << endl
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// << "Collapse area:" << minArea << endl;
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//
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// label nCollapsed = 0;
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//
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// forAll(faces, faceI)
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// {
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// if (magArea[faceI] < minArea)
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// {
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// const face& f = faces[faceI];
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//
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// // Get the edges in face point order
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// labelList fEdges(getSortedEdges(edges, f, faceEdges[faceI]));
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//
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// SortableList<scalar> lengths(fEdges.size());
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// forAll(fEdges, i)
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// {
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// lengths[i] = edges[fEdges[i]].mag(points);
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// }
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// lengths.sort();
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//
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//
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// label edgeI = -1;
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//
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// if (f.size() == 4)
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// {
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// // Compare second largest to smallest
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// if (lengths[2] > edgeRatio*lengths[0])
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// {
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// // Collapse smallest only. Triangle should be cleared
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// // next time around.
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// edgeI = fEdges[lengths.indices()[0]];
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// }
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// }
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// else if (f.size() == 3)
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// {
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// // Compare second largest to smallest
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// if (lengths[1] > edgeRatio*lengths[0])
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// {
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// edgeI = fEdges[lengths.indices()[0]];
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// }
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// }
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//
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//
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// if (edgeI != -1)
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// {
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// label master =
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// edgeMaster(boundaryPoint, processorPoints, false, edges[edgeI]);
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//
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// if (master != -1)// && collapser.unaffectedEdge(edgeI))
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// {
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// collapser.collapseEdge(edgeI, master);
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// nCollapsed++;
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// }
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// }
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// }
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// }
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//
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// return nCollapsed;
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//}
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void set(const labelList& elems, const bool val, boolList& status)
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@ -340,112 +500,113 @@ void set(const labelList& elems, const bool val, boolList& status)
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// Tries to simplify polygons to face of minSize (4=quad, 3=triangle)
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label simplifyFaces
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(
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const polyMesh& mesh,
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const PackedBoolList& boundaryPoint,
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const label minSize,
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const scalar lenGap,
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edgeCollapser& collapser
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)
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{
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const pointField& points = mesh.points();
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const edgeList& edges = mesh.edges();
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const faceList& faces = mesh.faces();
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const cellList& cells = mesh.cells();
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const labelListList& faceEdges = mesh.faceEdges();
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const labelList& faceOwner = mesh.faceOwner();
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const labelList& faceNeighbour = mesh.faceNeighbour();
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const labelListList& pointCells = mesh.pointCells();
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const labelListList& cellEdges = mesh.cellEdges();
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label nCollapsed = 0;
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boolList protectedEdge(mesh.nEdges(), false);
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forAll(faces, faceI)
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{
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const face& f = faces[faceI];
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if
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(
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f.size() > minSize
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&& cells[faceOwner[faceI]].size() >= 6
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&& (
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mesh.isInternalFace(faceI)
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&& cells[faceNeighbour[faceI]].size() >= 6
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)
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)
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{
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// Get the edges in face point order
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labelList fEdges(getSortedEdges(edges, f, faceEdges[faceI]));
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SortableList<scalar> lengths(fEdges.size());
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forAll(fEdges, i)
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{
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lengths[i] = edges[fEdges[i]].mag(points);
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}
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lengths.sort();
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// Now find a gap in length between consecutive elements greater
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// than lenGap.
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label gapPos = -1;
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for (label i = f.size()-1-minSize; i >= 0; --i)
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{
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if (lengths[i+1] > lenGap*lengths[i])
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{
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gapPos = i;
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break;
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}
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}
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if (gapPos != -1)
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{
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//for (label i = gapPos; i >= 0; --i)
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label i = 0; // Hack: collapse smallest edge only.
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{
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label edgeI = fEdges[lengths.indices()[i]];
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if (!protectedEdge[edgeI])
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{
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const edge& e = edges[edgeI];
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label master = edgeMaster(boundaryPoint, e);
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if (master != -1)
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{
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collapser.collapseEdge(edgeI, master);
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// Protect all other edges on all cells using edge
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// points.
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const labelList& pCells0 = pointCells[e[0]];
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forAll(pCells0, i)
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{
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set(cellEdges[pCells0[i]], true, protectedEdge);
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}
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const labelList& pCells1 = pointCells[e[1]];
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forAll(pCells1, i)
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{
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set(cellEdges[pCells1[i]], true, protectedEdge);
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}
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nCollapsed++;
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}
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}
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}
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}
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}
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}
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return nCollapsed;
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}
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//label simplifyFaces
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//(
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// const polyMesh& mesh,
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||||
// const PackedBoolList& boundaryPoint,
|
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// const Map<label>& processorPoints,
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||||
// const label minSize,
|
||||
// const scalar lenGap,
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||||
// edgeCollapser& collapser
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||||
//)
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//{
|
||||
// const pointField& points = mesh.points();
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// const edgeList& edges = mesh.edges();
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||||
// const faceList& faces = mesh.faces();
|
||||
// const cellList& cells = mesh.cells();
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||||
// const labelListList& faceEdges = mesh.faceEdges();
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||||
// const labelList& faceOwner = mesh.faceOwner();
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// const labelList& faceNeighbour = mesh.faceNeighbour();
|
||||
// const labelListList& pointCells = mesh.pointCells();
|
||||
// const labelListList& cellEdges = mesh.cellEdges();
|
||||
//
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||||
// label nCollapsed = 0;
|
||||
//
|
||||
// boolList protectedEdge(mesh.nEdges(), false);
|
||||
//
|
||||
// forAll(faces, faceI)
|
||||
// {
|
||||
// const face& f = faces[faceI];
|
||||
//
|
||||
// if
|
||||
// (
|
||||
// f.size() > minSize
|
||||
// && cells[faceOwner[faceI]].size() >= 6
|
||||
// && (
|
||||
// mesh.isInternalFace(faceI)
|
||||
// && cells[faceNeighbour[faceI]].size() >= 6
|
||||
// )
|
||||
// )
|
||||
// {
|
||||
// // Get the edges in face point order
|
||||
// labelList fEdges(getSortedEdges(edges, f, faceEdges[faceI]));
|
||||
//
|
||||
// SortableList<scalar> lengths(fEdges.size());
|
||||
// forAll(fEdges, i)
|
||||
// {
|
||||
// lengths[i] = edges[fEdges[i]].mag(points);
|
||||
// }
|
||||
// lengths.sort();
|
||||
//
|
||||
//
|
||||
// // Now find a gap in length between consecutive elements greater
|
||||
// // than lenGap.
|
||||
//
|
||||
// label gapPos = -1;
|
||||
//
|
||||
// for (label i = f.size()-1-minSize; i >= 0; --i)
|
||||
// {
|
||||
// if (lengths[i+1] > lenGap*lengths[i])
|
||||
// {
|
||||
// gapPos = i;
|
||||
//
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (gapPos != -1)
|
||||
// {
|
||||
// //for (label i = gapPos; i >= 0; --i)
|
||||
// label i = 0; // Hack: collapse smallest edge only.
|
||||
// {
|
||||
// label edgeI = fEdges[lengths.indices()[i]];
|
||||
//
|
||||
// if (!protectedEdge[edgeI])
|
||||
// {
|
||||
// const edge& e = edges[edgeI];
|
||||
//
|
||||
// label master = edgeMaster(boundaryPoint, processorPoints, false, e);
|
||||
//
|
||||
// if (master != -1)
|
||||
// {
|
||||
// collapser.collapseEdge(edgeI, master);
|
||||
//
|
||||
// // Protect all other edges on all cells using edge
|
||||
// // points.
|
||||
//
|
||||
// const labelList& pCells0 = pointCells[e[0]];
|
||||
//
|
||||
// forAll(pCells0, i)
|
||||
// {
|
||||
// set(cellEdges[pCells0[i]], true, protectedEdge);
|
||||
// }
|
||||
// const labelList& pCells1 = pointCells[e[1]];
|
||||
//
|
||||
// forAll(pCells1, i)
|
||||
// {
|
||||
// set(cellEdges[pCells1[i]], true, protectedEdge);
|
||||
// }
|
||||
//
|
||||
// nCollapsed++;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// return nCollapsed;
|
||||
//}
|
||||
|
||||
|
||||
// Main program:
|
||||
@ -453,7 +614,7 @@ label simplifyFaces
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
# include "addOverwriteOption.H"
|
||||
argList::noParallel();
|
||||
|
||||
argList::validArgs.append("edge length [m]");
|
||||
argList::validArgs.append("merge angle (degrees)");
|
||||
|
||||
@ -475,16 +636,26 @@ int main(int argc, char *argv[])
|
||||
<< " degrees" << nl
|
||||
<< endl;
|
||||
|
||||
|
||||
bool meshChanged = false;
|
||||
|
||||
// Edge collapsing engine
|
||||
edgeCollapser collapser(mesh);
|
||||
|
||||
label nIterations = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
Info<< "Iteration " << nIterations << incrIndent << endl;
|
||||
|
||||
const faceList& faces = mesh.faces();
|
||||
|
||||
// Get all points on the boundary
|
||||
PackedBoolList boundaryPoint(mesh.nPoints());
|
||||
// boundaryPoint:
|
||||
// + -1 : point not on boundary
|
||||
// + 0 : point on a real boundary
|
||||
// + >0 : point on a processor patch with that ID
|
||||
labelList boundaryPoint(mesh.nPoints(), -1);
|
||||
|
||||
// Get all points on a boundary
|
||||
label nIntFaces = mesh.nInternalFaces();
|
||||
for (label faceI = nIntFaces; faceI < mesh.nFaces(); faceI++)
|
||||
{
|
||||
@ -492,16 +663,37 @@ int main(int argc, char *argv[])
|
||||
|
||||
forAll(f, fp)
|
||||
{
|
||||
boundaryPoint.set(f[fp], 1);
|
||||
boundaryPoint[f[fp]] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Edge collapsing engine
|
||||
edgeCollapser collapser(mesh);
|
||||
// Get all processor boundary points and the processor patch label that
|
||||
// they are on.
|
||||
const polyBoundaryMesh& bMesh = mesh.boundaryMesh();
|
||||
|
||||
forAll(bMesh, patchI)
|
||||
{
|
||||
const polyPatch& patch = bMesh[patchI];
|
||||
|
||||
if (isA<processorPolyPatch>(patch))
|
||||
{
|
||||
const processorPolyPatch& pPatch =
|
||||
refCast<const processorPolyPatch>(patch);
|
||||
|
||||
forAll(pPatch, fI)
|
||||
{
|
||||
const face& f = pPatch[fI];
|
||||
|
||||
forAll(f, fp)
|
||||
{
|
||||
boundaryPoint[f[fp]] = patchI;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Collapse all edges that are too small.
|
||||
label nCollapsed =
|
||||
label nSmallCollapsed =
|
||||
collapseSmallEdges
|
||||
(
|
||||
mesh,
|
||||
@ -509,34 +701,57 @@ int main(int argc, char *argv[])
|
||||
minLen,
|
||||
collapser
|
||||
);
|
||||
Info<< "Collapsing " << nCollapsed << " small edges" << endl;
|
||||
|
||||
reduce(nSmallCollapsed, sumOp<label>());
|
||||
|
||||
Info<< indent << "Collapsing " << nSmallCollapsed
|
||||
<< " small edges" << endl;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
label nMerged = 0;
|
||||
|
||||
// Remove midpoints on straight edges.
|
||||
if (nCollapsed == 0)
|
||||
if (nSmallCollapsed == 0)
|
||||
{
|
||||
nCollapsed = mergeEdges(mesh, maxCos, collapser);
|
||||
Info<< "Collapsing " << nCollapsed << " in line edges" << endl;
|
||||
//nMerged = mergeEdges(mesh, maxCos, collapser);
|
||||
}
|
||||
|
||||
reduce(nMerged, sumOp<label>());
|
||||
|
||||
Info<< indent << "Collapsing " << nMerged << " in line edges" << endl;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
label nSliversCollapsed = 0;
|
||||
|
||||
// Remove small sliver faces that can be collapsed to single edge
|
||||
if (nCollapsed == 0)
|
||||
if (nSmallCollapsed == 0 && nMerged == 0)
|
||||
{
|
||||
nCollapsed =
|
||||
collapseHighAspectFaces
|
||||
(
|
||||
mesh,
|
||||
boundaryPoint,
|
||||
1e-9, // factor of largest face area
|
||||
5, // factor between smallest and largest edge on
|
||||
// face
|
||||
collapser
|
||||
);
|
||||
Info<< "Collapsing " << nCollapsed
|
||||
<< " small high aspect ratio faces" << endl;
|
||||
// nSliversCollapsed =
|
||||
// collapseHighAspectFaces
|
||||
// (
|
||||
// mesh,
|
||||
// boundaryPoint,
|
||||
// processorPoints,
|
||||
// 1E-9, // factor of largest face area
|
||||
// 5, // factor between smallest and largest edge on
|
||||
// // face
|
||||
// collapser
|
||||
// );
|
||||
}
|
||||
|
||||
reduce(nSliversCollapsed, sumOp<label>());
|
||||
|
||||
Info<< indent << "Collapsing " << nSliversCollapsed
|
||||
<< " small high aspect ratio faces" << endl;
|
||||
|
||||
|
||||
// Simplify faces to quads wherever possible
|
||||
//if (nCollapsed == 0)
|
||||
//{
|
||||
@ -553,7 +768,12 @@ int main(int argc, char *argv[])
|
||||
//}
|
||||
|
||||
|
||||
if (nCollapsed == 0)
|
||||
label totalCollapsed =
|
||||
nSmallCollapsed
|
||||
+ nMerged
|
||||
+ nSliversCollapsed;
|
||||
|
||||
if (totalCollapsed == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
@ -564,7 +784,7 @@ int main(int argc, char *argv[])
|
||||
collapser.setRefinement(meshMod);
|
||||
|
||||
// Do all changes
|
||||
Info<< "Morphing ..." << endl;
|
||||
Info<< indent << "Applying changes to the mesh" << nl << endl;
|
||||
|
||||
autoPtr<mapPolyMesh> morphMap = meshMod.changeMesh(mesh, false);
|
||||
|
||||
@ -576,6 +796,10 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
|
||||
meshChanged = true;
|
||||
|
||||
Info<< decrIndent;
|
||||
|
||||
nIterations++;
|
||||
}
|
||||
|
||||
if (meshChanged)
|
||||
@ -590,7 +814,8 @@ int main(int argc, char *argv[])
|
||||
mesh.setInstance(oldInstance);
|
||||
}
|
||||
|
||||
Info<< "Writing collapsed mesh to time " << runTime.timeName() << endl;
|
||||
Info<< nl << "Writing collapsed mesh to time "
|
||||
<< runTime.timeName() << nl << endl;
|
||||
|
||||
mesh.write();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user