Merge branch 'master' into cvm

This commit is contained in:
graham
2011-06-08 17:28:03 +01:00
350 changed files with 95898 additions and 2672 deletions

View File

@ -132,6 +132,7 @@ Usage
#include "surfaceFields.H"
#include "syncTools.H"
#include "cyclicPolyPatch.H"
#include "wedgePolyPatch.H"
#include "nonuniformTransformCyclicPolyPatch.H"
#include "extrudeModel.H"
@ -951,6 +952,12 @@ int main(int argc, char *argv[])
// Region
const word shellRegionName(dict.lookup("region"));
const wordList zoneNames(dict.lookup("faceZones"));
wordList zoneShadowNames(0);
if (dict.found("faceZonesShadow"))
{
dict.lookup("faceZonesShadow") >> zoneShadowNames;
}
const Switch oneD(dict.lookup("oneD"));
const Switch adaptMesh(dict.lookup("adaptMesh"));
@ -1007,6 +1014,47 @@ int main(int argc, char *argv[])
}
}
labelList zoneShadowIDs;
if (zoneShadowNames.size())
{
zoneShadowIDs.setSize(zoneShadowNames.size());
forAll(zoneShadowNames, i)
{
zoneShadowIDs[i] = faceZones.findZoneID(zoneShadowNames[i]);
if (zoneShadowIDs[i] == -1)
{
FatalErrorIn(args.executable())
<< "Cannot find zone " << zoneShadowNames[i] << endl
<< "Valid zones are " << faceZones.names()
<< exit(FatalError);
}
}
}
label nShadowFaces = 0;
forAll(zoneShadowIDs, i)
{
nShadowFaces += faceZones[zoneShadowIDs[i]].size();
}
labelList extrudeMeshShadowFaces(nShadowFaces);
boolList zoneShadowFlipMap(nShadowFaces);
labelList zoneShadowID(nShadowFaces);
nShadowFaces = 0;
forAll(zoneShadowIDs, i)
{
const faceZone& fz = faceZones[zoneShadowIDs[i]];
forAll(fz, j)
{
extrudeMeshShadowFaces[nShadowFaces] = fz[j];
zoneShadowFlipMap[nShadowFaces] = fz.flipMap()[j];
zoneShadowID[nShadowFaces] = zoneShadowIDs[i];
nShadowFaces++;
}
}
// Collect faces to extrude and per-face information
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -1047,6 +1095,19 @@ int main(int argc, char *argv[])
<< nl
<< endl;
// Check nExtrudeFaces = nShadowFaces
if (zoneShadowNames.size())
{
if (nExtrudeFaces != nShadowFaces)
{
FatalErrorIn(args.executable())
<< "Extruded faces " << nExtrudeFaces << endl
<< "is different from shadow faces. " << nShadowFaces
<< "This is not permitted " << endl
<< exit(FatalError);
}
}
// Determine corresponding mesh edges
const labelList extrudeMeshEdges
@ -1135,7 +1196,7 @@ int main(int argc, char *argv[])
<< '\t' << patches[interRegionBottomPatch[i]].type()
<< nl;
}
else
else if (zoneShadowNames.size() == 0)
{
interRegionTopPatch[i] = addPatch<polyPatch>
(
@ -1159,6 +1220,31 @@ int main(int argc, char *argv[])
<< '\t' << patches[interRegionBottomPatch[i]].type()
<< nl;
}
else if (zoneShadowNames.size() > 0) //patch using shadow face zones.
{
interRegionTopPatch[i] = addPatch<directMappedWallPolyPatch>
(
mesh,
zoneShadowNames[i] + "_top"
);
nCoupled++;
Info<< interRegionTopPatch[i]
<< '\t' << patches[interRegionTopPatch[i]].name()
<< '\t' << patches[interRegionTopPatch[i]].type()
<< nl;
interRegionBottomPatch[i] = addPatch<directMappedWallPolyPatch>
(
mesh,
interName
);
nCoupled++;
Info<< interRegionBottomPatch[i]
<< '\t' << patches[interRegionBottomPatch[i]].name()
<< '\t' << patches[interRegionBottomPatch[i]].type()
<< nl;
}
}
Info<< "Added " << nCoupled << " inter-region patches." << nl
<< endl;
@ -1216,13 +1302,32 @@ int main(int argc, char *argv[])
if (oneD)
{
// Reuse single empty patch.
word patchName = "oneDEmptPatch";
zoneSidePatch[zoneI] = addPatch<emptyPolyPatch>
(
mesh,
patchName
);
word patchType = dict.lookup("oneDPolyPatchType");
word patchName;
if (patchType == "emptyPolyPatch")
{
patchName = "oneDEmptyPatch";
zoneSidePatch[zoneI] = addPatch<emptyPolyPatch>
(
mesh,
patchName
);
}
else if (patchType == "wedgePolyPatch")
{
patchName = "oneDWedgePatch";
zoneSidePatch[zoneI] = addPatch<wedgePolyPatch>
(
mesh,
patchName
);
}
else
{
FatalErrorIn(args.executable())
<< "Type " << patchType << " does not exist "
<< exit(FatalError);
}
Info<< zoneSidePatch[zoneI] << '\t' << patchName << nl;
@ -1335,12 +1440,16 @@ int main(int argc, char *argv[])
if (oneD)
{
nonManifoldEdge[edgeI] = 1;
//nonManifoldEdge[edgeI] = 1; //To fill the space
ePatches.setSize(eFaces.size());
forAll(eFaces, i)
{
ePatches[i] = zoneSidePatch[zoneID[eFaces[i]]];
}
if (eFaces.size() != 2)
{
nonManifoldEdge[edgeI] = 1;
}
}
else if (eFaces.size() == 2)
{
@ -1754,48 +1863,91 @@ int main(int argc, char *argv[])
}
}
// Add faces (using same points) to be in top patch
forAll(extrudeMeshFaces, zoneFaceI)
if (zoneShadowNames.size() > 0) //if there is a top faceZone specified
{
label meshFaceI = extrudeMeshFaces[zoneFaceI];
bool flip = zoneFlipMap[zoneFaceI];
const face& f = mesh.faces()[meshFaceI];
if (!flip)
forAll(extrudeMeshFaces, zoneFaceI)
{
if (mesh.isInternalFace(meshFaceI))
label meshFaceI = extrudeMeshShadowFaces[zoneFaceI];
label zoneI = zoneShadowID[zoneFaceI];
bool flip = zoneShadowFlipMap[zoneFaceI];
const face& f = mesh.faces()[meshFaceI];
if (!flip)
{
meshMod.modifyFace
(
f, // modified face
meshFaceI, // face being modified
mesh.faceOwner()[meshFaceI],// owner
-1, // neighbour
false, // face flip
extrudeTopPatchID[zoneFaceI],// patch for face
zoneI, // zone for face
flip // face flip in zone
);
}
else if (mesh.isInternalFace(meshFaceI))
{
meshMod.modifyFace
(
f.reverseFace(), // modified face
meshFaceI, // label modified face
mesh.faceNeighbour()[meshFaceI],// owner
-1, // neighbour
true, // face flip
extrudeTopPatchID[zoneFaceI], // patch for face
zoneI, // zone for face
!flip // face flip in zone
);
}
}
}
else
{
// Add faces (using same points) to be in top patch
forAll(extrudeMeshFaces, zoneFaceI)
{
label meshFaceI = extrudeMeshFaces[zoneFaceI];
bool flip = zoneFlipMap[zoneFaceI];
const face& f = mesh.faces()[meshFaceI];
if (!flip)
{
if (mesh.isInternalFace(meshFaceI))
{
meshMod.addFace
(
f.reverseFace(), // modified face
mesh.faceNeighbour()[meshFaceI],// owner
-1, // neighbour
-1, // master point
-1, // master edge
meshFaceI, // master face
true, // flip flux
extrudeTopPatchID[zoneFaceI], // patch for face
-1, // zone for face
false //face flip in zone
);
}
}
else
{
meshMod.addFace
(
f.reverseFace(), // modified face
mesh.faceNeighbour()[meshFaceI],// owner
f, // face
mesh.faceOwner()[meshFaceI], // owner
-1, // neighbour
-1, // master point
-1, // master edge
meshFaceI, // master face
true, // flip flux
false, // flip flux
extrudeTopPatchID[zoneFaceI], // patch for face
-1, // zone for face
false // face flip in zone
false // zone flip
);
}
}
else
{
meshMod.addFace
(
f, // face
mesh.faceOwner()[meshFaceI], // owner
-1, // neighbour
-1, // master point
-1, // master edge
meshFaceI, // master face
false, // flip flux
extrudeTopPatchID[zoneFaceI], // patch for face
-1, // zone for face
false // zone flip
);
}
}
// Change the mesh. Change points directly (no inflation).

View File

@ -144,6 +144,13 @@ castellatedMeshControls
}
}
// Optional specification of patch type (default is wall). No
// constraint types (cyclic, symmetry) etc. are allowed.
patchInfo
{
type patch;
}
//- Optional angle to detect small-large cell situation
// perpendicular to the surface. Is the angle of face w.r.t.
// the local surface normal. Use on flat(ish) surfaces only.