ENH: codedFunctionObject: initial version.

This commit is contained in:
mattijs
2011-03-22 22:16:48 +00:00
parent cf99e5c800
commit e24dd4fe2a
8 changed files with 1010 additions and 0 deletions

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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2011 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::codedFunctionObject
Description
functionObject using dynamic code compilation.
SourceFiles
codedFunctionObject.C
\*---------------------------------------------------------------------------*/
#ifndef codedFunctionObject_H
#define codedFunctionObject_H
#include "pointFieldFwd.H"
#include "functionObject.H"
#include "dictionary.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class objectRegistry;
class dictionary;
class mapPolyMesh;
class dynamicCode;
class dynamicCodeContext;
class IOdictionary;
/*---------------------------------------------------------------------------*\
Class codedFunctionObject Declaration
\*---------------------------------------------------------------------------*/
class codedFunctionObject
:
public functionObject
{
protected:
// Protected data
//- Reference to the time database
const Time& time_;
//- Input dictionary
dictionary dict_;
word redirectType_;
string codeRead_;
string codeExecute_;
string codeEnd_;
//- Previously loaded library
mutable fileName oldLibPath_;
//- Underlying functionObject
mutable autoPtr<functionObject> redirectFunctionObjectPtr_;
// Private Member Functions
//- Global loader/unloader function type
typedef void (*loaderFunctionType)(bool);
//- Load specified library and execute globalFuncName(true)
static void* loadLibrary
(
const fileName& libPath,
const string& globalFuncName,
const dictionary& contextDict
);
//- Execute globalFuncName(false) and unload specified library
static void unloadLibrary
(
const fileName& libPath,
const string& globalFuncName,
const dictionary& contextDict
);
//- Create library based on the dynamicCodeContext
void createLibrary(dynamicCode&, const dynamicCodeContext&) const;
//- Update library as required
void updateLibrary() const;
//- Read relevant dictionary entries
void readDict();
//- Disallow default bitwise copy construct
codedFunctionObject(const codedFunctionObject&);
//- Disallow default bitwise assignment
void operator=(const codedFunctionObject&);
public:
//- Runtime type information
TypeName("coded");
// Constructors
//- Construct for given objectRegistry and dictionary.
// Allow the possibility to load fields from files
codedFunctionObject
(
const word& name,
const Time& time,
const dictionary& dict
);
//- Destructor
virtual ~codedFunctionObject();
// Member Functions
//- Dynamically compiled functionObject
functionObject& redirectFunctionObject() const;
//- Called at the start of the time-loop
virtual bool start();
//- Called at each ++ or += of the time-loop. forceWrite overrides the
// outputControl behaviour.
virtual bool execute(const bool forceWrite);
//- Called when Time::run() determines that the time-loop exits.
// By default it simply calls execute().
virtual bool end();
//- Read and set the function object if its data have changed
virtual bool read(const dictionary&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //