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BUG: Fixing issue 505 in GL. Initializing switchProcessor and keepParticle in CollidingParcel and MPPICParcel
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@ -70,6 +70,7 @@ bool Foam::CollidingParcel<ParcelType>::move
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static_cast<typename TrackData::cloudType::parcelType&>(*this);
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td.keepParticle = true;
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td.switchProcessor = false;
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switch (td.part())
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{
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@ -63,6 +63,8 @@ bool Foam::MPPICParcel<ParcelType>::move
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typename TrackData::cloudType::parcelType& p =
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static_cast<typename TrackData::cloudType::parcelType&>(*this);
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td.switchProcessor = false;
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switch (td.part())
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{
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case TrackData::tpLinearTrack:
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