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ENH: use simpler boundBox handling
- use default initialize boundBox instead of invertedBox - reset() instead of assigning from invertedBox - extend (three parameter version) and grow method - inflate(Random) instead of extend + re-assigning
This commit is contained in:
committed by
Andrew Heather
parent
1339c3357b
commit
e5006a62d7
@ -178,12 +178,9 @@ void createBoundaryEdgeTrees
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// geometry there are less face/edge aligned items.
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treeBoundBox bb
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(
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treeBoundBox(UList<point>(surf.localPoints())).extend(rndGen, 1e-4)
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treeBoundBox(surf.localPoints()).extend(rndGen, 1e-4, ROOTVSMALL)
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);
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bb.min() -= point::uniform(ROOTVSMALL);
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bb.max() += point::uniform(ROOTVSMALL);
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bEdgeTrees.set
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(
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surfI,
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