correct extrudeMesh

This commit is contained in:
mattijs
2009-07-09 16:01:36 +01:00
parent 1c095c249d
commit e6cdada5d6
4 changed files with 94 additions and 42 deletions

View File

@ -19,31 +19,40 @@ FoamFile
constructFrom patch; //surface;
// If construct from (flipped) patch
sourceCase "../cavity";
sourceCase "$FOAM_RUN/icoFoam/cavity";
sourcePatch movingWall;
// Flip surface normals before usage.
flipNormals false;
// If construct from surface
surface "movingWall.sMesh";
// Do front and back need to be merged?
mergeFaces false;
// Do front and back need to be merged? Usually only makes sense for 360
// degree wedges.
mergeFaces true;
//- Linear extrusion in point-normal direction
//extrudeModel linearNormal;
//- Wedge extrusion. If nLayers is 1 assumes symmetry around plane.
extrudeModel wedge;
//- Extrudes into sphere around (0 0 0)
//extrudeModel linearRadial;
//- Extrudes into sphere with grading according to pressure (atmospherics)
//extrudeModel sigmaRadial;
nLayers 6;
nLayers 20;
wedgeCoeffs
{
axisPt (0 0.1 0);
axis (1 0 0);
angle 90.0; // For nLayers=1 assume symmetry so angle/2 on each side
axis (-1 0 0);
angle 360; // For nLayers=1 assume symmetry so angle/2 on each side
}
linearNormalCoeffs