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Added calcTetMesh function to write the Delaunay tet mesh out as a
proper polyMesh. This is in preparation for using the tet mesh for post-processing. Note that calcTetMesh must be called before calcDualMesh, as the later destroys the indexing of the vertices. Call commented out for now. Also: Changed all facei celli to faceI cellI.
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@ -80,7 +80,7 @@ void Foam::CV2D::writeTriangles(const fileName& fName, bool internalOnly) const
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{
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if
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(
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!internalOnly
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!internalOnly
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|| (
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fit->vertex(0)->internalOrBoundaryPoint()
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|| fit->vertex(1)->internalOrBoundaryPoint()
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