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Reverted the Americanism "math" back to the original "mathematical" and reverted name of
the include file back to mathematicalConstants.H to make upgrading code slightly easier.
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@ -53,7 +53,7 @@ Description
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#include "removePoints.H"
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#include "polyMesh.H"
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#include "mapPolyMesh.H"
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#include "mathConstants.H"
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#include "mathematicalConstants.H"
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using namespace Foam;
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@ -445,12 +445,12 @@ int main(int argc, char *argv[])
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scalar featureAngle(readScalar(IStringStream(args.additionalArgs()[0])()));
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scalar minCos = Foam::cos(featureAngle*constant::math::pi/180.0);
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scalar minCos = Foam::cos(featureAngle*constant::mathematical::pi/180.0);
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scalar concaveAngle = defaultConcaveAngle;
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args.optionReadIfPresent("concaveAngle", concaveAngle);
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scalar concaveSin = Foam::sin(concaveAngle*constant::math::pi/180.0);
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scalar concaveSin = Foam::sin(concaveAngle*constant::mathematical::pi/180.0);
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bool snapMeshDict = args.optionFound("snapMesh");
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bool overwrite = args.optionFound("overwrite");
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