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Reverted the Americanism "math" back to the original "mathematical" and reverted name of
the include file back to mathematicalConstants.H to make upgrading code slightly easier.
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@ -27,7 +27,7 @@ License
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#include "Kmesh.H"
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#include "polyMesh.H"
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#include "volFields.H"
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#include "mathConstants.H"
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#include "mathematicalConstants.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -89,15 +89,15 @@ Foam::Kmesh::Kmesh(const fvMesh& mesh)
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for (i=0; i<NN[0]; i++)
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{
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scalar k1 = (i - NN[0]/2)*constant::math::twoPi/L[0];
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scalar k1 = (i - NN[0]/2)*constant::mathematical::twoPi/L[0];
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for (label j=0; j<NN[1]; j++)
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{
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scalar k2 = (j - NN[1]/2)*constant::math::twoPi/L[1];
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scalar k2 = (j - NN[1]/2)*constant::mathematical::twoPi/L[1];
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for (label k=0; k<NN[2]; k++)
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{
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scalar k3 = (k - NN[2]/2)*constant::math::twoPi/L[2];
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scalar k3 = (k - NN[2]/2)*constant::mathematical::twoPi/L[2];
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(*this)[rep(i, j, k, NN)] = vector(k1, k2, k3);
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}
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