BUG: questionable findInstance handling of constant (related to #1112)

- when searching for a file that may not actually exist,
  the short-cut optimization could lead to the 'constant' directory
  being ignored.

STYLE: simplify logic in points0MotionSolver::points0IO
This commit is contained in:
Mark Olesen
2019-07-05 11:04:06 +02:00
committed by Andrew Heather
parent 79bf4fafb6
commit eaacf0a20a
2 changed files with 28 additions and 56 deletions

View File

@ -757,8 +757,8 @@ Foam::IOobject Foam::fileOperation::findInstance
return io;
}
// Search back through the time directories to find the time
// closest to and lower than current time
// Search back through the time directories to find the first time
// that is less than or equal to the current time
instantList ts = time.times();
label instanceI = ts.size()-1;
@ -771,20 +771,21 @@ Foam::IOobject Foam::fileOperation::findInstance
}
}
// Continue searching from here
// Found the time, continue from here
for (; instanceI >= 0; --instanceI)
{
io.instance() = ts[instanceI].name();
// Shortcut: if actual directory is the timeName we've already tested it
if
(
ts[instanceI].name() == startIO.instance()
&& ts[instanceI].name() != stopInstance
io.instance() == startIO.instance()
&& io.instance() != stopInstance
)
{
continue;
}
io.instance() = ts[instanceI].name();
if (exists(io))
{
DebugInFunction
@ -796,7 +797,7 @@ Foam::IOobject Foam::fileOperation::findInstance
}
// Check if hit minimum instance
if (ts[instanceI].name() == stopInstance)
if (io.instance() == stopInstance)
{
DebugInFunction
<< "Hit stopInstance " << stopInstance << endl;

View File

@ -48,26 +48,6 @@ Foam::IOobject Foam::points0MotionSolver::points0IO(const polyMesh& mesh)
IOobject::READ_IF_PRESENT
);
if (instance != mesh.time().constant())
{
// points0 written to a time folder
return
IOobject
(
"points0",
instance,
polyMesh::meshSubDir,
mesh,
IOobject::MUST_READ,
IOobject::NO_WRITE,
false
);
}
else
{
// Check that points0 are actually in constant directory
IOobject io
(
"points0",
@ -79,27 +59,18 @@ Foam::IOobject Foam::points0MotionSolver::points0IO(const polyMesh& mesh)
false
);
if (io.typeHeaderOk<pointIOField>())
{
return io;
}
else
{
// Copy of original mesh points
return
IOobject
// If points0 are located in constant directory, verify their existence
// or fallback to a copy of the original mesh points
if
(
"points",
instance,
polyMesh::meshSubDir,
mesh,
IOobject::MUST_READ,
IOobject::NO_WRITE,
false
);
}
instance == mesh.time().constant()
&& !io.typeHeaderOk<pointIOField>()
)
{
io.rename("points");
}
return io;
}