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ENH: Test-PointEdgeWave: patch wildcards
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@ -2,7 +2,7 @@
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
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\\ / A nd | Copyright (C) 2011-2013 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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@ -41,50 +41,50 @@ using namespace Foam;
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int main(int argc, char *argv[])
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{
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argList::validArgs.append("patch");
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argList::validArgs.append("(patches)");
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# include "setRootCase.H"
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# include "createTime.H"
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# include "createPolyMesh.H"
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const polyBoundaryMesh& patches = mesh.boundaryMesh();
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const polyBoundaryMesh& pbm = mesh.boundaryMesh();
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// Get name of patch
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const word patchName = args[1];
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labelList patchIDs
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(
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pbm.patchSet(wordReList(IStringStream(args[1])())).sortedToc()
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);
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// Find the label in patches by name.
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label patchI = patches.findPatchID(patchName);
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Info<< "Starting walk from patches "
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<< UIndirectList<word>(pbm.names(), patchIDs)
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<< nl
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<< endl;
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label nPoints = 0;
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forAll(patchIDs, i)
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{
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// Test whether any processor has patch
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label maxPatchI = patchI;
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reduce(maxPatchI, maxOp<label>());
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if (maxPatchI == -1)
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{
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FatalErrorIn(args.executable())
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<< "Cannot find patch named " << patchName << exit(FatalError);
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}
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nPoints += pbm[patchIDs[i]].nPoints();
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}
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Info<< "Seeding " << returnReduce(nPoints, sumOp<label>())
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<< " patch points" << nl << endl;
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// Set initial changed points to all the patch points(if patch present)
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List<pointEdgePoint> wallInfo;
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labelList wallPoints;
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List<pointEdgePoint> wallInfo(nPoints);
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labelList wallPoints(nPoints);
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nPoints = 0;
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if (patchI != -1)
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forAll(patchIDs, i)
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{
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// Retrieve the patch now we have its index in patches.
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const polyPatch& pp = mesh.boundaryMesh()[patchI];
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const polyPatch& pp = pbm[patchIDs[i]];
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wallPoints = pp.meshPoints();
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wallInfo.setSize(pp.nPoints());
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forAll(pp.localPoints(), ppI)
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forAll(pp.meshPoints(), ppI)
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{
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wallInfo[ppI] = pointEdgePoint(pp.localPoints()[ppI], 0.0);
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label meshPointI = pp.meshPoints()[ppI];
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wallPoints[nPoints] = meshPointI;
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wallInfo[nPoints] = pointEdgePoint(mesh.points()[meshPointI], 0.0);
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nPoints++;
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}
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}
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