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primitiveMeshEdges: Added support for edges with duplicate vertices
Patch contributed by Mattijs Janssens Resolves bug-report http://bugs.openfoam.org/view.php?id=2301
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@ -56,7 +56,14 @@ Foam::label Foam::primitiveMesh::getEdge
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// Make new edge.
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// Make new edge.
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label edgeI = es.size();
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label edgeI = es.size();
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pe[pointi].append(edgeI);
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pe[pointi].append(edgeI);
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pe[nextPointi].append(edgeI);
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if (nextPointi != pointi)
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{
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// Very occasionally (e.g. blockMesh) a face can have duplicate
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// vertices. Make sure we register pointEdges only once.
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pe[nextPointi].append(edgeI);
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}
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if (pointi < nextPointi)
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if (pointi < nextPointi)
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{
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{
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es.append(edge(pointi, nextPointi));
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es.append(edge(pointi, nextPointi));
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