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STYLE: include primitivePatch.H (instead of PrimitivePatch.H)
- further de-clutter in the future ENH: PrimitivePatchInterpolation with unique_ptr for memory management
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@ -68,9 +68,7 @@ SourceFiles
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#include "globalIndex.H"
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#include "treeBoundBox.H"
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#include "primitivePatch.H"
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#include "face.H"
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#include "labelList.H"
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#include "pointField.H"
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#include "indexedOctree.H"
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#include "treeDataPrimitivePatch.H"
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#include "volumeType.H"
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@ -38,7 +38,7 @@ SourceFiles
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#include "cellSizeCalculationType.H"
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#include "triSurfaceFields.H"
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#include "PrimitivePatchInterpolation.H"
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#include "primitivePatchInterpolation.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -38,7 +38,7 @@ SourceFiles
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#include "cellSizeCalculationType.H"
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#include "triSurfaceFields.H"
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#include "PrimitivePatchInterpolation.H"
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#include "primitivePatchInterpolation.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -38,7 +38,7 @@ SourceFiles
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#define nonUniformField_H
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#include "triSurfaceFields.H"
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#include "PrimitivePatchInterpolation.H"
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#include "primitivePatchInterpolation.H"
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#include "surfaceCellSizeFunction.H"
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#include "cellSizeCalculationType.H"
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