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ENH: add 'flip()' in-place method to edge, face, triFace
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@ -472,7 +472,7 @@ faceList hexBlock::patchFaces(const label direc, const labelList& range) const
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// turn all faces inside out
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forAll(result, faceI)
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{
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result[faceI] = result[faceI].reverseFace();
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result[faceI].flip();
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}
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}
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