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ENH: add 'flip()' in-place method to edge, face, triFace
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@ -295,7 +295,7 @@ autoPtr<mapPolyMesh> reorderMesh
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if (nei < own)
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{
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newFaces[faceI] = newFaces[faceI].reverseFace();
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newFaces[faceI].flip();
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Swap(newOwner[faceI], newNeighbour[faceI]);
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}
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}
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