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STYLE: dynamicFvMesh: indentation, naming
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@ -78,7 +78,7 @@ public:
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// Constructors
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//- Construct from IOobject
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dynamicMotionSolverFvMesh(const IOobject& io, bool syncPar=true);
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dynamicMotionSolverFvMesh(const IOobject& io, const bool doInit=true);
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//- Construct from components without boundary.
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// Boundary is added using addFvPatches() member function
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@ -114,7 +114,7 @@ bool Foam::dynamicMotionSolverListFvMesh::init(const bool doInit)
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motionSolvers_.set
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(
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i++,
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motionSolver::New(*this, IOsolverDict)
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motionSolver::New(*this, IOsolverDict)
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);
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}
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}
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