Merge commit 'origin/master' into splitCyclic

Conflicts:
	applications/utilities/mesh/manipulation/createBaffles/createBaffles.C
	applications/utilities/postProcessing/patch/patchIntegrate/patchIntegrate.C
	src/OpenFOAM/meshes/pointMesh/pointPatches/constraint/cyclic/cyclicPointPatch.C
	src/OpenFOAM/meshes/pointMesh/pointPatches/constraint/processor/processorPointPatch.C
	src/dynamicMesh/motionSmoother/motionSmoother.C
	src/dynamicMesh/motionSmoother/motionSmoother.H
	src/dynamicMesh/motionSmoother/motionSmootherTemplates.C
This commit is contained in:
mattijs
2010-05-18 13:28:21 +01:00
480 changed files with 13145 additions and 5249 deletions

View File

@ -48,5 +48,9 @@ PISO
nNonOrthogonalCorrectors 0;
}
relaxationFactors
{
"(Xi|Su)" 1;
}
// ************************************************************************* //

View File

@ -22,21 +22,6 @@ FoamFile
// is done for all coupled faces, not just for any patches created.
// - optional: synchronise points on coupled patches.
// 1. Create cyclic:
// - specify where the faces should come from
// - specify the type of cyclic. If a rotational specify the rotationAxis
// and centre to make matching easier
// - pointSync true to guarantee points to line up.
// 2. Correct incorrect cyclic:
// This will usually fail upon loading:
// "face 0 area does not match neighbour 2 by 0.0100005%"
// " -- possible face ordering problem."
// - change patch type from 'cyclic' to 'patch' in the polyMesh/boundary file.
// - loosen match tolerance to get case to load
// - regenerate cyclic as above
// Tolerance used in matching faces. Absolute tolerance is span of
// face times this factor. To load incorrectly matches meshes set this
// to a higher value.
@ -46,24 +31,16 @@ matchTolerance 1E-3;
pointSync true;
// Patches to create.
patchInfo
patches
(
{
// Name of new patch
name inlet;
// Type of new patch
dictionary
patchInfo
{
type patch;
// Optional: explicitly set transformation tensor.
// Used when matching and synchronising points.
//transform translational;
//separationVector (-2289 0 0);
transform rotational;
rotationAxis (1 0 0);
rotationCentre (0 0 0);
}
// How to construct: either from 'patches' or 'set'