Merge branch 'master' of /home/dm4/OpenFOAM/OpenFOAM-dev

This commit is contained in:
mattijs
2013-09-26 11:36:42 +01:00
50 changed files with 2641 additions and 1399 deletions

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@ -117,19 +117,16 @@ void Foam::edgeIntersections::intersectEdges
<< " triangles ..." << endl;
}
// Construct octree.
const indexedOctree<treeDataTriSurface>& tree = querySurf2.tree();
label nHits = 0;
pointField start(edgeLabels.size());
pointField end(edgeLabels.size());
vectorField edgeDirs(edgeLabels.size());
// Go through all edges, calculate intersections
forAll(edgeLabels, i)
{
label edgeI = edgeLabels[i];
if (debug && (i % 1000 == 0))
if (debug)// && (i % 1000 == 0))
{
Pout<< "Intersecting edge " << edgeI << " with surface" << endl;
}
@ -140,85 +137,81 @@ void Foam::edgeIntersections::intersectEdges
const point& pEnd = points1[meshPoints[e.end()]];
const vector eVec(pEnd - pStart);
const scalar eMag = mag(eVec);
const vector n(eVec/(eMag + VSMALL));
const vector n(eVec/(mag(eVec) + VSMALL));
// Smallish length for intersection calculation errors.
const point tolVec = 1e-6*eVec;
// Start tracking somewhat before pStart and upto somewhat after p1.
// Start tracking somewhat before pStart and up to somewhat after p1.
// Note that tolerances here are smaller than those used to classify
// hit below.
// This will cause this hit to be marked as degenerate and resolved
// later on.
point p0 = pStart - 0.5*surf1PointTol[e[0]]*n;
const point p1 = pEnd + 0.5*surf1PointTol[e[1]]*n;
const scalar maxS = mag(p1 - pStart);
start[i] = pStart - 0.5*surf1PointTol[e[0]]*n;
end[i] = pEnd + 0.5*surf1PointTol[e[1]]*n;
// Get all intersections of the edge with the surface
edgeDirs[i] = n;
}
DynamicList<pointIndexHit> currentIntersections(100);
DynamicList<label> currentIntersectionTypes(100);
List<List<pointIndexHit> > edgeIntersections;
querySurf2.findLineAll
(
start,
end,
edgeIntersections
);
while (true)
label nHits = 0;
// Classify the hits
forAll(edgeLabels, i)
{
const label edgeI = edgeLabels[i];
labelList& intersectionTypes = classification_[edgeI];
intersectionTypes.setSize(edgeIntersections[i].size(), -1);
this->operator[](edgeI).transfer(edgeIntersections[i]);
forAll(intersectionTypes, hitI)
{
pointIndexHit pHit = tree.findLine(p0, p1);
const pointIndexHit& pHit = this->operator[](edgeI)[hitI];
label& hitType = intersectionTypes[hitI];
if (pHit.hit())
if (!pHit.hit())
{
nHits++;
currentIntersections.append(pHit);
// Classify point on surface1 edge.
label edgeEnd = -1;
if (mag(pHit.hitPoint() - pStart) < surf1PointTol[e[0]])
{
edgeEnd = 0;
}
else if (mag(pHit.hitPoint() - pEnd) < surf1PointTol[e[1]])
{
edgeEnd = 1;
}
else if (mag(n & normals2[pHit.index()]) < alignedCos_)
{
Pout<< "Flat angle edge:" << edgeI
<< " face:" << pHit.index()
<< " cos:" << mag(n & normals2[pHit.index()])
<< endl;
edgeEnd = 2;
}
currentIntersectionTypes.append(edgeEnd);
if (edgeEnd == 1)
{
// Close to end
break;
}
else
{
// Continue tracking. Shift by a small amount.
p0 = pHit.hitPoint() + tolVec;
if (((p0-pStart) & n) >= maxS)
{
break;
}
}
continue;
}
else
const edge& e = surf1.edges()[edgeI];
// Classify point on surface1 edge.
if (mag(pHit.hitPoint() - start[i]) < surf1PointTol[e[0]])
{
// No hit.
break;
// Intersection is close to edge start
hitType = 0;
}
else if (mag(pHit.hitPoint() - end[i]) < surf1PointTol[e[1]])
{
// Intersection is close to edge end
hitType = 1;
}
else if (mag(edgeDirs[i] & normals2[pHit.index()]) < alignedCos_)
{
// Edge is almost coplanar with the face
Pout<< "Flat angle edge:" << edgeI
<< " face:" << pHit.index()
<< " cos:" << mag(edgeDirs[i] & normals2[pHit.index()])
<< endl;
hitType = 2;
}
if (debug)
{
Info<< " hit " << pHit << " classify = " << hitType << endl;
}
nHits++;
}
// Done current edge. Transfer all data into *this
operator[](edgeI).transfer(currentIntersections);
classification_[edgeI].transfer(currentIntersectionTypes);
}
if (debug)
@ -226,7 +219,6 @@ void Foam::edgeIntersections::intersectEdges
Pout<< "Found " << nHits << " intersections of edges with surface ..."
<< endl;
}
}

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@ -202,7 +202,6 @@ void Foam::surfaceIntersection::storeIntersection
DynamicList<point>& allCutPoints
)
{
forAll(facesA, facesAI)
{
label faceA = facesA[facesAI];
@ -1147,6 +1146,12 @@ const Foam::edgeList& Foam::surfaceIntersection::cutEdges() const
}
const Foam::labelPairLookup& Foam::surfaceIntersection::facePairToVertex() const
{
return facePairToVertex_;
}
const Foam::labelPairLookup& Foam::surfaceIntersection::facePairToEdge() const
{
return facePairToEdge_;

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@ -273,7 +273,7 @@ public:
const edgeList& cutEdges() const;
//const labelPairLookup& facePairToVertex() const;
const labelPairLookup& facePairToVertex() const;
const labelPairLookup& facePairToEdge() const;