coding style adherence

- markup codingStyleGuide.org examples so they actually indent correctly

- use 'Info<<' as per codingStyleGuide instead of 'Info <<'
This commit is contained in:
Mark Olesen
2009-11-27 15:39:14 +01:00
parent 51bdcca506
commit fa93ce8cd7
235 changed files with 702 additions and 634 deletions

View File

@ -87,7 +87,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
}
}
Info << "\nDistributing faces to processors" << endl;
Info<< "\nDistributing faces to processors" << endl;
// Loop through all internal faces and decide which processor they belong to
// First visit all internal faces. If cells at both sides belong to the
@ -158,7 +158,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
SLList<label>::iterator curInterProcBdrsNeiIter =
interProcBoundaries[neighbourProc].begin();
SLList<SLList<label> >::iterator
SLList<SLList<label> >::iterator
curInterProcBFacesNeiIter =
interProcBFaces[neighbourProc].begin();
@ -307,7 +307,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
SLList<label>::iterator curInterProcBdrsOwnIter =
interProcBoundaries[ownerProc].begin();
SLList<SLList<label> >::iterator
SLList<SLList<label> >::iterator
curInterProcBFacesOwnIter =
interProcBFaces[ownerProc].begin();
@ -432,7 +432,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
// Note: I cannot add the other side of the cyclic
// boundary here because this would violate the order.
// They will be added in a separate loop below
//
//
}
}
@ -483,7 +483,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
// calculate the size
label nFacesOnProcessor = curProcFaces.size();
for
for
(
SLList<SLList<label> >::iterator curInterProcBFacesIter =
interProcBFaces[procI].begin();
@ -506,7 +506,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
// Add internal and boundary faces
// Remember to increment the index by one such that the
// turning index works properly.
// turning index works properly.
for
(
SLList<label>::iterator curProcFacesIter = curProcFaces.begin();
@ -576,7 +576,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
// add the face
// Remember to increment the index by one such that the
// turning index works properly.
// turning index works properly.
if (cellToProc_[owner[curFacesIter()]] == procI)
{
curProcFaceAddressing[nFaces] = curFacesIter() + 1;
@ -598,7 +598,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
}
}
Info << "\nCalculating processor boundary addressing" << endl;
Info<< "\nCalculating processor boundary addressing" << endl;
// For every patch of processor boundary, find the index of the original
// patch. Mis-alignment is caused by the fact that patches with zero size
// are omitted. For processor patches, set index to -1.
@ -656,7 +656,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
curBoundaryAddressing.setSize(nPatches);
}
Info << "\nDistributing points to processors" << endl;
Info<< "\nDistributing points to processors" << endl;
// For every processor, loop through the list of faces for the processor.
// For every face, loop through the list of points and mark the point as
// used for the processor. Collect the list of used points for the
@ -748,7 +748,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
{
// Mark the original face as used
// Remember to decrement the index by one (turning index)
//
//
const label curF = mag(curFaceLabels[facei]) - 1;
const face& f = fcs[curF];