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coding style adherence
- markup codingStyleGuide.org examples so they actually indent correctly - use 'Info<<' as per codingStyleGuide instead of 'Info <<'
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@ -87,7 +87,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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}
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}
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Info << "\nDistributing faces to processors" << endl;
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Info<< "\nDistributing faces to processors" << endl;
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// Loop through all internal faces and decide which processor they belong to
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// First visit all internal faces. If cells at both sides belong to the
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@ -158,7 +158,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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SLList<label>::iterator curInterProcBdrsNeiIter =
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interProcBoundaries[neighbourProc].begin();
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SLList<SLList<label> >::iterator
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SLList<SLList<label> >::iterator
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curInterProcBFacesNeiIter =
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interProcBFaces[neighbourProc].begin();
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@ -307,7 +307,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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SLList<label>::iterator curInterProcBdrsOwnIter =
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interProcBoundaries[ownerProc].begin();
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SLList<SLList<label> >::iterator
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SLList<SLList<label> >::iterator
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curInterProcBFacesOwnIter =
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interProcBFaces[ownerProc].begin();
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@ -432,7 +432,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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// Note: I cannot add the other side of the cyclic
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// boundary here because this would violate the order.
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// They will be added in a separate loop below
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//
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//
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}
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}
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@ -483,7 +483,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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// calculate the size
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label nFacesOnProcessor = curProcFaces.size();
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for
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for
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(
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SLList<SLList<label> >::iterator curInterProcBFacesIter =
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interProcBFaces[procI].begin();
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@ -506,7 +506,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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// Add internal and boundary faces
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// Remember to increment the index by one such that the
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// turning index works properly.
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// turning index works properly.
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for
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(
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SLList<label>::iterator curProcFacesIter = curProcFaces.begin();
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@ -576,7 +576,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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// add the face
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// Remember to increment the index by one such that the
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// turning index works properly.
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// turning index works properly.
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if (cellToProc_[owner[curFacesIter()]] == procI)
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{
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curProcFaceAddressing[nFaces] = curFacesIter() + 1;
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@ -598,7 +598,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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}
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}
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Info << "\nCalculating processor boundary addressing" << endl;
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Info<< "\nCalculating processor boundary addressing" << endl;
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// For every patch of processor boundary, find the index of the original
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// patch. Mis-alignment is caused by the fact that patches with zero size
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// are omitted. For processor patches, set index to -1.
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@ -656,7 +656,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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curBoundaryAddressing.setSize(nPatches);
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}
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Info << "\nDistributing points to processors" << endl;
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Info<< "\nDistributing points to processors" << endl;
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// For every processor, loop through the list of faces for the processor.
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// For every face, loop through the list of points and mark the point as
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// used for the processor. Collect the list of used points for the
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@ -748,7 +748,7 @@ void Foam::domainDecomposition::decomposeMesh(const bool filterEmptyPatches)
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{
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// Mark the original face as used
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// Remember to decrement the index by one (turning index)
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//
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//
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const label curF = mag(curFaceLabels[facei]) - 1;
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const face& f = fcs[curF];
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