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ENH: bezier: added bezier curves in blockMesh edges
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@ -3,6 +3,7 @@ curvedEdges/CatmullRomSpline.C
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curvedEdges/polyLine.C
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curvedEdges/arcEdge.C
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curvedEdges/bezier.C
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curvedEdges/curvedEdge.C
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curvedEdges/lineEdge.C
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curvedEdges/polyLineEdge.C
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97
src/mesh/blockMesh/curvedEdges/bezier.C
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97
src/mesh/blockMesh/curvedEdges/bezier.C
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@ -0,0 +1,97 @@
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2015 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "bezier.H"
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#include "SubList.H"
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#include "addToRunTimeSelectionTable.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(bezier, 0);
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addToRunTimeSelectionTable(curvedEdge, bezier, Istream);
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::bezier::bezier
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(
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const pointField& ps,
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const label start,
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const label end,
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const pointField& control
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)
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:
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curvedEdge(ps, start, end),
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control_(control)
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{}
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Foam::bezier::bezier(const pointField& ps, Istream& is)
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:
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curvedEdge(ps, is),
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control_(appendEndPoints(ps, start_, end_, pointField(is)))
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{}
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// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
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Foam::bezier::~bezier()
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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Foam::point Foam::bezier::position(const scalar lambda) const
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{
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pointField working(control_);
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label nWorking(working.size());
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forAll(working, workingI)
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{
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-- nWorking;
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SubList<point>(working, nWorking).assign
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(
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(1 - lambda)*SubList<point>(working, nWorking)
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+ lambda*SubList<point>(working, nWorking, 1)
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);
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}
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return working[0];
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}
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Foam::scalar Foam::bezier::length() const
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{
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notImplemented("bezier::length() const");
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return 1.0;
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}
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// ************************************************************************* //
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121
src/mesh/blockMesh/curvedEdges/bezier.H
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121
src/mesh/blockMesh/curvedEdges/bezier.H
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@ -0,0 +1,121 @@
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2015 OpenCFD Ltd.
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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|
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::bezier
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Description
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Nth order bezier curve edge. Only interior control points should be
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specified. The outer points are taken as start and end. Note that the
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calculation of each point takes 0(N^2) time, where N is the number of
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control points. This edge type shouldn't therefore be used for finely
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discretised line data; polyLine or similar will be more appropriate for
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such cases. Beziers are useful for simple curved shapes such as aerofoils,
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or when you want an edge to match a specific direction at one, or both, or
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its endpoints. In comparison with BSplines, the grading of bezier edges
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should be smoother, and the code is much simpler. The algorithmic order is
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worse, however, and the edge will not follow the control points as closely.
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SourceFiles
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bezier.C
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\*---------------------------------------------------------------------------*/
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#ifndef bezier_H
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#define bezier_H
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#include "curvedEdge.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class bezier Declaration
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\*---------------------------------------------------------------------------*/
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class bezier
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:
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public curvedEdge
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{
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private:
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//- Control points
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pointField control_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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bezier(const bezier&);
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//- Disallow default bitwise assignment
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void operator=(const bezier&);
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public:
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// Static data members
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TypeName("bezier");
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// Constructors
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//- Construct from components
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bezier
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(
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const pointField&,
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const label start,
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const label end,
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const pointField& control
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);
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//- Construct from Istream
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bezier(const pointField&, Istream&);
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//- Destructor
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virtual ~bezier();
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// Member Functions
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//- Return the point position corresponding to the curve parameter
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// 0 <= lambda <= 1
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point position(const scalar lambda) const;
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//- Return the length of the curve
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scalar length() const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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