ENH: cvMesh: Add quick rejection tests to octree and buildParallelInterface

This commit is contained in:
laurence
2012-03-01 17:21:13 +00:00
parent 369d4967d2
commit fd953175e0
5 changed files with 309 additions and 5 deletions

View File

@ -379,6 +379,124 @@ Foam::label Foam::indexedOctree<Type>::compactContents
}
template <class Type>
bool Foam::indexedOctree<Type>::quickCircumsphereRejection
(
const label nodeI,
const point& cc,
const scalar crSqr,
const List<scalar>& nearestDistances
) const
{
const node& nod = nodes_[nodeI];
volumeType nodeType = volumeType(nodeTypes_.get(nodeI<<3));
//scalar boxDist = nearestDistances[nodeI] + 0.5*nod.bb_.mag();
scalar boxDist = crSqr + magSqr(cc - nod.bb_.midpoint());
if
(
nodeType == INSIDE
//&& (crSqr < sqr(boxDist))
&& (boxDist < sqr(nearestDistances[nodeI]))
)
{
return true;
}
else
{
direction octant = nod.bb_.subOctant(cc);
labelBits index = nod.subNodes_[octant];
if (isNode(index))
{
return quickCircumsphereRejection
(
getNode(index),
cc,
crSqr,
nearestDistances
);
}
else
{
return false;
}
}
}
template <class Type>
bool Foam::indexedOctree<Type>::quickCircumsphereRejection
(
const point& cc,
const scalar crSqr,
const List<scalar>& nearestDistances
) const
{
if (nodes_.size())
{
return quickCircumsphereRejection
(
0,
cc,
crSqr,
nearestDistances
);
}
return false;
}
template <class Type>
Foam::scalar
Foam::indexedOctree<Type>::calcNearestDistance
(
const label nodeI
) const
{
const node& nod = nodes_[nodeI];
const point& nodeCentre = nod.bb_.midpoint();
scalar nearestDistance = 0.0;
pointIndexHit pHit = findNearest(nodeCentre, sqr(GREAT));
if (pHit.hit())
{
nearestDistance = mag(pHit.hitPoint() - nodeCentre);
}
else
{
WarningIn("Foam::indexedOctree<Type>::calcNearestDistance(const label)")
<< "Cannot calculate distance of nearest point on surface from "
<< "the midpoint of the octree node. Returning distance of zero."
<< endl;
}
return nearestDistance;
}
template <class Type>
Foam::List<Foam::scalar>
Foam::indexedOctree<Type>::calcNearestDistance() const
{
List<scalar> nearestDistances(nodes_.size());
forAll(nearestDistances, nodeI)
{
nearestDistances[nodeI] = calcNearestDistance(nodeI);
}
return nearestDistances;
}
// Pre-calculates wherever possible the volume status per node/subnode.
// Recurses to determine status of lowest level boxes. Level above is
// combination of octants below.
@ -540,6 +658,66 @@ Foam::indexedOctree<Type>::getSide
// ~~~~~~~~~~~~~~
//
//template <class Type>
//bool Foam::indexedOctree<Type>::findAnyOverlap
//(
// const label nodeI,
// const point& sample,
// const scalar nearestDistSqr
//) const
//{
// const node& nod = nodes_[nodeI];
//
// // Determine order to walk through octants
// FixedList<direction, 8> octantOrder;
// nod.bb_.searchOrder(sample, octantOrder);
//
// // Go into all suboctants (one containing sample first) and update nearest.
// for (direction i = 0; i < 8; i++)
// {
// direction octant = octantOrder[i];
//
// labelBits index = nod.subNodes_[octant];
//
// if (isNode(index))
// {
// label subNodeI = getNode(index);
//
// const treeBoundBox& subBb = nodes_[subNodeI].bb_;
//
// if (overlaps(subBb.min(), subBb.max(), nearestDistSqr, sample))
// {
// return findAnyOverlap
// (
// subNodeI,
// sample,
// nearestDistSqr
// );
// }
// }
// else if (isContent(index))
// {
// if
// (
// overlaps
// (
// nod.bb_,
// octant,
// nearestDistSqr,
// sample
// )
// )
// {
// return true;
// }
// }
// }
//
// return false;
//}
// Find nearest point starting from nodeI
template <class Type>
void Foam::indexedOctree<Type>::findNearest
@ -1614,7 +1792,6 @@ void Foam::indexedOctree<Type>::traverseNode
}
}
const node& nod = nodes_[nodeI];
labelBits index = nod.subNodes_[octant];
@ -1781,6 +1958,11 @@ Foam::pointIndexHit Foam::indexedOctree<Type>::findLine
label i = 0;
for (; i < 100000; i++)
{
// if (isLineInsideOrOutside(nodeI, treeStart, treeEnd))
// {
// return hitInfo;
// }
// Ray-trace to end of current node. Updates point (either on triangle
// in case of hit or on node bounding box in case of miss)
@ -1935,6 +2117,38 @@ Foam::pointIndexHit Foam::indexedOctree<Type>::findLine
}
//template <class Type>
//bool Foam::indexedOctree<Type>::isLineInsideOrOutside
//(
// const label nodeI,
// const point& start,
// const point& end
//) const
//{
// const node& nod = nodes_[nodeI];
//
// direction startOctant = nod.bb_.subOctant(start);
// direction endOctant = nod.bb_.subOctant(end);
//
// if (startOctant == endOctant)
// {
// volumeType startOctantType
// = volumeType(nodeTypes_.get((nodeI<<3) + startOctant));
//
// if
// (
// startOctantType == INSIDE || startOctantType == OUTSIDE
// )
// {
// //Info<< nodeI << " | " << start << " " << end << endl;
// return true;
// }
// }
//
// return false;
//}
// Find first intersection
template <class Type>
Foam::pointIndexHit Foam::indexedOctree<Type>::findLine
@ -2559,6 +2773,27 @@ Foam::scalar& Foam::indexedOctree<Type>::perturbTol()
}
//template <class Type>
//bool Foam::indexedOctree<Type>::findAnyOverlap
//(
// const point& sample,
// const scalar startDistSqr
//) const
//{
// if (nodes_.size())
// {
// return findAnyOverlap
// (
// 0,
// sample,
// startDistSqr
// );
// }
//
// return false;
//}
template <class Type>
Foam::pointIndexHit Foam::indexedOctree<Type>::findNearest
(

View File

@ -201,6 +201,16 @@ private:
label& compactI
);
scalar calcNearestDistance(const label nodeI) const;
bool quickCircumsphereRejection
(
const label nodeI,
const point& cc,
const scalar crSqr,
const List<scalar>& nearestDistances
) const;
//- Determine inside/outside per node (mixed if cannot be
// determined). Only valid for closed shapes.
volumeType calcVolumeType(const label nodeI) const;
@ -320,6 +330,13 @@ private:
const bool verbose = false
) const;
// bool isLineInsideOrOutside
// (
// const label nodeI,
// const point& start,
// const point& end
// ) const;
//- Find any or nearest intersection of line between start and end.
pointIndexHit findLine
(
@ -532,6 +549,19 @@ public:
const scalar nearestDistSqr
) const;
// bool findAnyOverlap
// (
// const point& sample,
// const scalar nearestDistSqr
// ) const;
//
// bool findAnyOverlap
// (
// const label nodeI,
// const point& sample,
// const scalar nearestDistSqr
// ) const;
//- Low level: calculate nearest starting from subnode.
void findNearest
(
@ -628,6 +658,16 @@ public:
CompareOp& cop
) const;
//- Return a list containing the nearest distance of nodes to any
// shapes
List<scalar> calcNearestDistance() const;
bool quickCircumsphereRejection
(
const point& cc,
const scalar crSqr,
const List<scalar>& nearestDistances
) const;
// Write