BUG: distributedTriSurfaceMesh: handle zero sized local surfaces

This commit is contained in:
mattijs
2013-05-16 11:17:54 +01:00
parent 0bf5772998
commit fe32d73d5a
5 changed files with 99 additions and 61 deletions

View File

@ -2360,10 +2360,28 @@ bool Foam::distributedTriSurfaceMesh::writeObject
// Make sure dictionary goes to same directory as surface
const_cast<fileName&>(dict_.instance()) = searchableSurface::instance();
// Copy of triSurfaceMesh::writeObject except for the sorting of
// triangles by region. This is done so we preserve region names,
// even if locally we have zero triangles.
{
fileName fullPath(searchableSurface::objectPath());
if (!mkDir(fullPath.path()))
{
return false;
}
// Important: preserve any zero-sized patches
triSurface::write(fullPath, true);
if (!isFile(fullPath))
{
return false;
}
}
// Dictionary needs to be written in ascii - binary output not supported.
return
triSurfaceMesh::writeObject(fmt, ver, cmp)
&& dict_.writeObject(IOstream::ASCII, ver, cmp);
return dict_.writeObject(IOstream::ASCII, ver, cmp);
}