ENH: improve objectRegistry functionality (issue #322)
- Recursive searching for objects within a registry is now optional
(previous it was always done).
A recursive search effectively blocks the construction of sub-sub-registries
if their names are 'masked' by some parent level sub-registry with
the same name! (BUG)
- Recursive search is now turned OFF by default, which makes it consistent
with dictionary and probably causes the least number of surprises.
----
Various new convenience methods added:
lookupObjectRef()
- returns a non-const reference.
For example,
volScalarField& U = mesh().lookupObjectRef<volScalarField>("U");
Instead of
volScalarField& U = const_cast<volScalarField&>
(
mesh().lookupObject<volScalarField>("U")
);
--
lookupObjectPtr()
- returns a const pointer, and nullptr on failure.
For example,
const volScalarField* Uptr = mesh().lookupObjectPtr<volScalarField>("U");
if (Uptr)
{
const volScalarField& U = *Uptr;
...
}
Instead of
if (mesh().foundObject<volScalarField>("U"))
{
const volScalarField& U = mesh().lookupObject<volScalarField>("U");
...
}
--
lookupObjectRefPtr()
- returns a non-const pointer, and nullptr on failure.
For example,
volScalarField* Uptr = mesh().lookupObjectRefPtr<volScalarField>("U");
if (Uptr)
{
volScalarField& U = *Uptr; // use as reference
(*Uptr) = ...; // or use directly
}
Instead of
if (mesh().foundObject<volScalarField>("U"))
{
volScalarField& U = const_cast<volScalarField&>
(
mesh().lookupObject<volScalarField>("U")
);
}
--
sortedNames()
- now works with template parameters and with regular expression
matching as well.
For example,
wordList names = mesh().sortedNames();
wordList fields = mesh().sortedName<volScalarField>();
Instead of
wordList names = mesh().sortedNames();
wordList fields = mesh().names<volScalarField>();
Foam::sort(fields);
--
See merge request !83
runTimePostProcessing FO camera update
- Removed the camera 'mode'
- The (old) static camera was only appropriate when parallel
projection was inactive, and the view was centred at (0 0 0)
- Camera input now always requires 'position' and 'focalPoint'
- Clip box is now optional. Note that this is applied after the
camera
set-up and so will override the camera position
- View angle is only appropriate when not using parallel projection
- Zoom now required, applied after all other operations
- 1 = do nothing, >1 = zoom in, <1 = zoom out
Example input:
```
camera
{
// Total number of frames to generate
nFrameTotal 1;
// Parallel projection flag
parallelProjection no;
focalPoint (0 0 0);
up (0 1 0);
position (0 0 1);
// Optional entries
clipBox (-0.0206 -0.0254 -0.0005) (0.29 0.0254 0.0005);
viewAngle 20;
zoom 1.1;
}
```
See merge request !81
- provide additional filtering methods on names(), sortedNames()
For example,
IOobjectList objects = ...;
wordReList selection = ...;
objects.sortedNames(VolFieldType::typeName, selection);
e.g. the motion of two counter-rotating AMI regions could be defined:
dynamicFvMesh dynamicMotionSolverListFvMesh;
solvers
(
rotor1
{
solver solidBody;
cellZone rotor1;
solidBodyMotionFunction rotatingMotion;
rotatingMotionCoeffs
{
origin (0 0 0);
axis (0 0 1);
omega 6.2832; // rad/s
}
}
rotor2
{
solver solidBody;
cellZone rotor2;
solidBodyMotionFunction rotatingMotion;
rotatingMotionCoeffs
{
origin (0 0 0);
axis (0 0 1);
omega -6.2832; // rad/s
}
}
);
Any combination of motion solvers may be selected but there is no special
handling of motion interaction; the motions are applied sequentially and
potentially cumulatively.
To support this new general framework the solidBodyMotionFvMesh and
multiSolidBodyMotionFvMesh dynamicFvMeshes have been converted into the
corresponding motionSolvers solidBody and multiSolidBody and the tutorials
updated to reflect this change e.g. the motion in the mixerVesselAMI2D tutorial
is now defined thus:
dynamicFvMesh dynamicMotionSolverFvMesh;
solver solidBody;
solidBodyCoeffs
{
cellZone rotor;
solidBodyMotionFunction rotatingMotion;
rotatingMotionCoeffs
{
origin (0 0 0);
axis (0 0 1);
omega 6.2832; // rad/s
}
}
- Recursive searching for objects within a registry is now optional
(previous it was always done).
A recursive search effectively blocks the construction of sub-sub-registries
if their names are 'masked' by some parent level sub-registry with
the same name! (BUG)
- Recursive search is now turned OFF by default, which makes it consistent
with dictionary and probably causes the least number of surprises.
----
Various new convenience methods added:
lookupObjectRef()
- returns a non-const reference.
For example,
volScalarField& U = mesh().lookupObjectRef<volScalarField>("U");
Instead of
volScalarField& U = const_cast<volScalarField&>
(
mesh().lookupObject<volScalarField>("U")
);
--
lookupObjectPtr()
- returns a const pointer, and nullptr on failure.
For example,
const volScalarField* Uptr = mesh().lookupObjectPtr<volScalarField>("U");
if (Uptr)
{
const volScalarField& U = *Uptr;
...
}
Instead of
if (mesh().foundObject<volScalarField>("U"))
{
const volScalarField& U = mesh().lookupObject<volScalarField>("U");
...
}
--
lookupObjectRefPtr()
- returns a non-const pointer, and nullptr on failure.
For example,
volScalarField* Uptr = mesh().lookupObjectRefPtr<volScalarField>("U");
if (Uptr)
{
volScalarField& U = *Uptr; // use as reference
(*Uptr) = ...; // or use directly
}
Instead of
if (mesh().foundObject<volScalarField>("U"))
{
volScalarField& U = const_cast<volScalarField&>
(
mesh().lookupObject<volScalarField>("U")
);
}
--
sortedNames()
- now works with template parameters and with regular expression
matching as well.
For example,
wordList names = mesh().sortedNames();
wordList fields = mesh().sortedName<volScalarField>();
Instead of
wordList names = mesh().sortedNames();
wordList fields = mesh().names<volScalarField>();
Foam::sort(fields);
--