- ensure that the string-related classes have consistently similar
matching methods. Use operator()(const std::string) as an entry
point for the match() method, which makes it easier to use for
filters and predicates. In some cases this will also permit using
a HashSet as a match predicate.
regExp
====
- the set method now returns a bool to signal that the requested
pattern was compiled.
wordRe
====
- have separate constructors with the compilation option (was previously
a default parameter). This leaves the single parameter constructor
explicit, but the two parameter version is now non-explicit, which
makes it easier to use when building lists.
- renamed compile-option from REGEX (to REGEXP) for consistency with
with the <regex.h>, <regex> header names etc.
wordRes
====
- renamed from wordReListMatcher -> wordRes. For reduced typing and
since it behaves as an entity only slightly related to its underlying
list nature.
- Provide old name as typedef and include for code transition.
- pass through some list methods into wordRes
hashedWordList
====
- hashedWordList[const word& name] now returns a -1 if the name is is
not found in the list of indices. That has been a pending change
ever since hashedWordList was generalized out of speciesTable
(Oct-2010).
- add operator()(const word& name) for easy use as a predicate
STYLE: adjust parameter names in stringListOps
- reflect if the parameter is being used as a primary matcher, or the
matcher will be derived from the parameter.
For example,
(const char* re), which first creates a regExp
versus (const regExp& matcher) which is used directly.
- less clutter and typing to use the default template parameter when
the key is 'word' anyhow.
- use EdgeMap instead of the longhand HashTable version where
appropriate
- use InfoSwitch to disable, or via static method.
- respect the state of the argList banner when deciding to emit
initialization information. Can otherwise end up with unwanted
output rubbish on things like foamDictionary and foamListTimes.
- just check WM_PROJECT_DIR instead.
- provide a fallback value when FOAM_EXT_LIBBIN might actually be needed.
Only strictly need FOAM_EXT_LIBBIN for scotch/metis decomposition, and
when these are actually supplied by ThirdParty.
All other ThirdParty dependencies are referenced by BOOST_ARCH_PATH etc.
Can therefore drop the FOAM_EXT_LIBBIN dependency for VTK-related
things, which do not use scotch/metis anyhow.
- this implies that jobControl is a user-resource for OpenFOAM.
It was previously located under $WM_PROJECT_INST_DIR/jobControl,
but few users will have write access there.
- an unset FOAM_JOB_DIR variable is treated as "~/.OpenFOAM/jobControl",
which can partially reduce environment clutter.
- provide argList::noJobInfo() to conveniently suppress job-info on an
individual basis for short-running utilities (eg, foamListTimes) to
avoid unneeded clutter.
- the purpose is more explicit, without needing to check documentation
about what the bool parameter means.
STYLE: improve formatting of fileName documentation
- The code create a box with a (0,0,0) point.
The new definition is more logical and makes it very easy to grow
the bounding box to include new points. It also simplifies much of
the logic in the constructors.
- Use ROOTVGREAT instead of VGREAT for sizing greatBox and invertedBox.
Avoids some overflow issues reported by Mattijs (thus GREAT has been
used in treeBoundBox), but might still need further revision.
- Constructor for bounding box of a single point.
- add(boundBox), add(point) ...
-> Extend box to enclose the second box or point(s).
Eg,
bb.add(pt);
vs.
bb.min() = Foam::min(bb.min(), pt);
bb.max() = Foam::max(bb.max(), pt);
Also works with other bounding boxes.
Eg,
bb.add(bb2);
// OR
bb += bb2;
vs.
bb.min() = Foam::min(bb.min(), bb2.min());
bb.max() = Foam::max(bb.max(), bb2.max());
'+=' operator allows the reduction to be used in parallel
gather/scatter operations.
A global '+' operator is not currently needed.
Note: may be useful in the future to have a 'clear()' method
that resets to a zero-sized (inverted) box.
STYLE: make many bounding box constructors explicit
reduce()
- parallel reduction of min/max values.
Reduces coding for the callers.
Eg,
bb.reduce();
instead of the previous method:
reduce(bb.min(), minOp<point>());
reduce(bb.max(), maxOp<point>());
STYLE:
- use initializer list for creating static content
- use point::min/point::max when defining standard boxes