- renamed surface regions (formerly patches or groups) to surfZone.
- added surfMesh, but without any of the patch information needed to make it
useful for finiteArea.
- promoted coordinateSystem transformation to surfaceMeshConvert and moved
old to surfaceMeshConvertTesting.
- moving back to original flat addressing in iterators means there is no
performance issue with using lazy evaluation
- set() method now has ~0 for a default value.
We can thus simply write 'set(i) to trun on all of the bits.
This means we can use it just like labelHashSet::set(i)
- added flip() method for inverting bits. I don't know where we might need
it, but the STL has it so we might as well too.
- dropped auto-vivification for now (performance issue), but reworked to
allow easy reinstatement
- derived both iterator and const_iterator from iteratorBase and use
iteratorBase as our proxy for non-const access to the list elements.
This allows properly chaining assignments:
list[1] = list[2];
list[1] = list[2] = 10;
- assigning iterators from iteratorBase or other iterators works:
iterator iter = list[20];
- made template parameter nBits=1 the default
- the bit counting is relatively fast:
under 0.2 seconds for 1M bits counted 1000 times
- trim()'ing the final zero elements tested for a few cases,
but might need more attention
- incompressible, Boussinesq variant of buoyantSimpleFoam
- requires new fixedFluxBoussinesqBuoyantPressure bc on pd at walls
to balance the flux generated by the temperature gradient