- bundles selection and control parameters used when creating
iso-surfaces. This simplifies selection and specification
- drop old compatibility handling of "cell" as a bool
- harmonize filter/regularisation flags for iso-surface
- for dictionary input, accept "isoMethod" and "isoAlgorithm" as being
synonymous. Using "isoMethod" is less subject to typing errors.
- robuster matching behaviour when encountering paths that themselves
contain the word "processor" in them. For example,
"/path/processor0generation2/case1/processor10/system"
will now correctly match on processor10 instead of failing.
- use procRangeType for encapsulating the processor ranges
- provision for information of distributed vs non-distributed roots.
The information is currently available from the initial setup, but
can useful to access directly within fileOperation.
STYLE: modernize list iteration
- (tet, pyr, hex) can be identified from their number of faces
and vertices. For these common shapes can use static `test()`
method instead of the virtual isA() method.
This is much cheaper for calling on an individual basis since
it avoids the overhead of constructing an object.
ENH: tetCell edge/reverseEdge (already had tetEdge)
- non-uniform offsets are generated due to truncation errors,
which can lead to problems later on (e.g. redistributePar).
Detect if the offsets are close to being uniform.
ENH: limit output to 25 cell types per line for readability
- makes it easier to trace potential format errors etc
STYLE: downgrade warning about polyhedrals to a simple info message
- can assume that polyhedral support is widespread enough to not
warrant a warning.
- first sort the cells into their ijk bins, and restrict testing for
face orientation to those faces with an owner or neighbour that has
an ijk bin.
ENH: ensure polyMesh from PDRblockMesh is marked as AUTO_WRITE
- the particular polyMesh constructor inherits the writeOpt, which
makes is dependent on the caller and thus somewhat fragile for the
top level caller.
- can help when designing/debugging blockMesh layouts
- propagate low-level cellModel methods face() and edge() to cellShape
STYLE: relocate blockMesh OBJ output to application only
- remove blockTopology files in cleanCase function
- improve code consistency in top-level blockMesh, PDRblockMesh
generation.
- add -recentre option to shift points according to the bounding box
centre before performing other operations
- add -auto-origin to use the bounding box centre as the origin for
rotations. Has lower priority than the -origin option.
- surfaceTransformPoints now has distinct -read-scale, -write-scale
options (as per surfaceMeshConvert). Silently accepts -scale as
equivalent to -write-scale, for backwards compatibility and
similarity with transformPoints
- add -steps option for surfaceRefineRedGreen for successive
refinement
- the problem arises when output fields are missing on some
processors.
When the information is combined, the resulting HashTables can have
different insertion orders. This poses an issue when there are hash
key collisions and thus different chaining.
- Use sorted order.
- returns a range of `int` values that can be iterated across.
For example,
for (const int proci : Pstream::subProcs()) { ... }
instead of
for
(
int proci = Pstream::firstSlave();
proci <= Pstream::lastSlave();
++proci
)
{
...
}
- returns a range of `int` values that can be iterated across.
For example,
for (const int proci : Pstream::allProcs()) { ... }
instead of
for (label proci = 0; proci < Pstream::nProcs(); ++proci) { ... }
- introduce WM_COMPILE_CONTROL variable to convey control information
into the build rules.
The convention (as per spack):
- '+' to select a feature
- '~' to deselect a feature
Eg, to select the gold linker, and disable openmp
(spaces are not required):
WM_COMPILE_CONTROL="+gold ~openmp"
CONFIG: accept FOAM_EXTRA_LDFLAGS for AMD, gold, Mingw linkers
CONFIG: generalize PROJECT_LIBS (-ldl used almost universally)
- since the context (laminar/RAS/LES) is already given by the
sub-dictionary, it is redundant to use as prefix as well.
- silently support the longer names as compat methods
- with '&&' conditions, often better to check for non-null autoPtr
first (it is cheap)
- check as bool instead of valid() method for cleaner code, especially
when the wrapped item itself has a valid/empty or good.
Also when handling multiple checks.
Now
if (ptr && ptr->valid())
if (ptr1 || ptr2)
instead
if (ptr.valid() && ptr->valid())
if (ptr1.valid() || ptr2.valid())
- For some cases it can be helpful to test if additional libraries can
be properly resolved.
This can be useful in scripts to test for additional capability:
if foamHasLibrary geometricVoF
then ...
fi
But also directly from the command-line to help resolve configuration
issues:
foamHasLibrary -verbose petscFoam
Could not load "petscFoam"
libpetsc.so.3.13: cannot open shared object file: No such file or directory
- the earlier implementation of externally controlled lumped point
motion (see merge request !120 and OpenFOAM-v1706 release notes) was
conceived for the motion of simple structures such as buildings or
simple beams. The motion controller was simply defined in terms of
an orientation axis and divisions along that axis.
To include complex structures, multiple motion controllers are
defined in terms of support points and connectivity.
The points can have additional node Ids associated with them, which
makes it easier to map to/from FEA models.
OLD system/lumpedPointMovement specification
--------------------------------------------
//- Reference axis for the locations
axis (0 0 1);
//- Locations of the lumped points
locations (0 0.05 .. 0.5);
NEW system/lumpedPointMovement specification
--------------------------------------------
// Locations of the lumped points
points
(
(0 0 0.00)
(0 0 0.05)
...
(0 0 0.50)
);
//- Connectivity for motion controllers
controllers
{
vertical
{
pointLabels (0 1 2 3 4 5 6 7 8 9 10);
}
}
And the controller(s) must be associated with the given
pointDisplacement patch. Eg,
somePatch
{
type lumpedPointDisplacement;
value uniform (0 0 0);
controllers ( vertical ); // <-- NEW
}
TUT: adjust building motion tutorial
- use new controllor definitions
- replace building response file with executable
- add updateControl in dynamicMeshDict for slowly moving structure