- Added chemical enthalpy access function to top level api.
- Re-worked source term for enthalpy equation(s) in chemistry model, and
- Re-worked heat release calculation
STYLE: Using worded dimensions instead of dimensionSet(...)
Each collocated set of coupled points has a single master assigned to it.
However when doing mergePoints on a patch the master does not have to be
on the patch. So now it returns mesh point labels, not patch point labels.
STYLE: drop surface extraction from foamToStarMesh
- retain surfZone names when writing surfaces
- remove surface extraction/writing from meshWriter since it now
duplicates what the meshedSurface class can do.
orientation != I at start.
Being more careful with when using directions relative to the absolute
axes or the direction of something relative to its initial direction.
Renaming p0, v0 to pInitial, vInitial to be clearer.
fixedOrientation constraint does not need a reference orientation, as
it is not to move at all, relative to any orientation, so the
Cartesian axes are fine.
initialOrientation.
Rename of IO to more understandable terms. Rename ref to initial
where correct - ref is to do with the object being in Q = I state,
inital is to do with where things are when the motion starts and
pointDisplacement and value are zero.
Adding initialOrientation so that non Q = I initial states are
correct.
In case of differing pointsInstance and facesInstance it will
- read the points belonging to the facesInstance
- construct and write the mesh belonging to the facesInstance
(so with the old, facesInstance, points)
- additionally write the current points to pointsInstance
- handles basic operations, references to other dictionary entries
(with '$name' syntax) and assorted mathematical functions:
pi(), degToRad, radToDeg, asin, acos, atan, sin, cos, tan, log,
log10, mag, atan2, pow
The basic syntax: #calc{ ... };
NOTE the trailing ';' is required for the primitiveEntry to be
properly defined.
restraints when there were none read. Was not a problem for
restraints, but constraints were stopping the code on a maxIteration
trap, as it defaults to zero.