- added obj surfaceWriter
- don't bother with prepended field names on obj and stl surfaceWriter.
It fills the disk and suggests differences where there are none.
- treat 'ofs' IO just like any other format
- dropped BasicMeshedSurface, since MeshedSurface can now also have zero or
more zones
- UnsortedMeshedSurface is a special type of MeshedSurface with zero zones,
but with additional zoneId labels
- use MeshedSurfaceProxy for writing surfaces with points/faces/zones and
optional faceMap - provides output interface for MeshedSurface,
UnsortedMeshedSurface and surfMesh.
- simplify output to filenames only, I can't see that the Ostream
is needed anywhere
- surfMesh renaming now works, after the objectRegistry fix
- objectRegistry gets a rename() that also adjusts the dbDir
- cloud reworked to use static variables subInstance and defaultName.
This avoids writing "lagrangian" everywhere
string fixes
- avoid masking of std::string::replace in string.H
- avoid old strstream in PV3FoamReader
- regIOobject: don't re-register an unregister object on rename/assignment
- Hasher: split-off HasherInt with uint32_t specializations
- IOobject: writeBanner/writeDivider return Stream for easier chaining.
... also dropped some namespace bracketing while I was at it.
- If the underlying type is contiguous, FixedList hashes its storage directly.
- Drop labelPairHash (non-commutative) from fvMeshDistribute since
FixedList::Hash does the right thing anyhow.
- Hash<edge> specialization is commutative, without multiplication.
- Hash<triFace> specialization kept multiplication (but now uLabel).
There's not much point optimizing it, since it's not used much anyhow.
Misc. changes
- added StaticAssert to NamedEnum.H
- label.H / uLabel.H : define FOAM_LABEL_MAX, FOAM_ULABEL_MAX with the
values finally used for the storage. These can be useful for pre-processor
checks elsewhere (although I stopped needing them in the meantime).
- not much speed difference between SuperFastHash and Jenkin's lookup3 but
both are 5-10% faster than what is currently implemented in Foam::string,
albeit inlining probably helps there.
- TODO: integration with existing infrastructure
- compare iteratorBase == iteratorBase by value, not position
thus this works
list[a] == list[b] ...
- compare iterator == iteratorBase and const_iterator == iteratorBase
by position, not value. The inheritance rules means that this works:
iter == list.end() ...
this will compare positions:
iter == list[5];
Of course, this will still compare values:
*iter == list[5];