reduce(dist, sumOp< Distribution<scalar> >());
operations for parallel data. Combines distributions using the
coarsest binWidth.
Changed write function to write normalised and raw to the same file.
BUG: Distribution. Corrected inaccurate median calculation.
a Map.
Resizing by doubling and mapping data when a new entry is added that
is outside of the current bounds. Trimming the output (normalised or
raw) to only the entries that contain data.
Overriding List clear method to enable the Distribution to be reset,
but retaining the correct number of components.
- handles basic operations, references to other dictionary entries
(with '$name' syntax) and assorted mathematical functions:
pi(), degToRad, radToDeg, asin, acos, atan, sin, cos, tan, log,
log10, mag, atan2, pow
The basic syntax: #calc{ ... };
NOTE the trailing ';' is required for the primitiveEntry to be
properly defined.
- Rewrote globalPoints to use globalIndex class so now only transfers
single label instead of labelPair
- Added addressing in globalMeshData
- from coupled master points to slave points
- ,, edges ,, edges
- from coupled points (master or slave) to uncoupled boundary faces
- ,, ,, cells
- See test/globalMeshData for simple test
- Previously had just 'Warning' instead of '::Foam::Warning', which
meant that an identically named class method would inadvertently be
used - resulting in a compile failure.
- resize with factor 2 as per DynamicList
Old insertion speed:
1000000 in 0.61 s
2000000 in 2.24 s
3000000 in 3.97 s
4000000 in 5.76 s
5000000 in 7.54 s
6000000 in 9.41 s
7000000 in 11.5 s
New insertion speed:
1000000 in 0.01 s
2000000 in 0.02 s
3000000 in 0.01 s
4000000 in 0.02 s
5000000 in 0.01 s
6000000 in 0.01 s
7000000 in 0.01 s
- compatibility:
* 'polySpline' and 'simpleSpline' accepted
* detect and discard end tangent specifications
- a BSpline is also included (eg, for future support of NURBS), but is
not selectable from blockMesh since it really isn't as nice as the
Catmull-Rom (ie, doesn't *exactly* go through each point).
triangle, from:
http://en.wikipedia.org/wiki/Inertia_tensor_of_triangle
Adding the ability to calculate the inertia tensor of a polygon face
by summing the triangle inertias.
Added a test application to draw a test face with its principal
axes and moments of inertia.
triangle, from:
http://en.wikipedia.org/wiki/Inertia_tensor_of_triangle
Adding the ability to calculate the inertia tensor of a polygon face
by summing the triangle inertias.
Added a test application to draw a test face with its principal
axes and moments of inertia.
- now that I re-examined the code, the note in commit 51fd6327a6
can be mostly ignored
PackedList isMaster(nPoints, 1u);
is not really inefficient at all, since the '1u' is packed into
32/64-bits before the subsequent assignment and doesn't involve
shifts/masking for each index
The same misinformation applies to the PackedList(size, 0u) form.
It isn't much slower at all.
Nonetheless, add bool specialization so that it is a simple assign.