- Extended runTimePostProcessing to include access to "live"
simulation objects such a geometry patches and sampled surfaces
stored on the "functionObjectObjects" registry.
- Add 'live' runTimePostProcessing of cloud data.
Extracts position and fields from the cloud via its objectRegistry writer
- For the "live" simulation objects, there are two new volume filters
that work directly with the OpenFOAM volume fields:
* iso-surface
* cutting planes
Both use the VTK algorithms directly and support multiple values.
Eg, can make multiple iso-levels or multiple planes parallel to each
other.
- When VTK has been compiled with MPI-support, parallel rendering will
be used.
- Additional title text properties (shadow, italic etc)
- Simplified handling of scalar-bar and visibility switches
- Support multiple text positions. Eg, for adding watermark text.
- support .vtp format for geometry, surface, line, cloud.
- use native reader for handling vtk, vtp, obj, stl surface files.
For other formats, use the MeshedSurface (the surfMesh lib) to
handle reading and Foam::vtk::Tools::Patch to handle the
conversion to vtkPolyData. This combination is more memory efficient.
- update tutorial case to include vtp surface geometry
- disallow insert() of raw pointers, since a failed insertion
(ie, entry already existed) results in an unmanaged pointer.
Either insert using an autoPtr, or set() with raw pointers or autoPtr.
- IOobjectList::add() now takes an autoPtr instead of an object reference
- IOobjectList::remove() now returns an autoPtr instead of a raw pointer
- Removed the camera 'mode'
- The (old) static camera was only appropriate when parallel
projection was inactive, and the view was centred at (0 0 0)
- Camera input now always requires 'position' and 'focalPoint'
- Clip box is now optional. Note that this is applied after the
camera
set-up and so will override the camera position
- View angle is only appropriate when not using parallel projection
- Zoom now required, applied after all other operations
- 1 = do nothing, >1 = zoom in, <1 = zoom out
Example input:
camera
{
// Total number of frames to generate
nFrameTotal 1;
// Parallel projection flag
parallelProjection no;
// Optional clippling box
clipBox (-0.0206 -0.0254 -0.0005) (0.29 0.0254 0.0005);
focalPoint (0 0 0);
up (0 1 0);
position (0 0 1);
viewAngle 20;
zoom 1.1;
}