- makes the intent clearer and avoids the need for additional
constructor casting. Eg,
labelList(10, Zero) vs. labelList(10, 0)
scalarField(10, Zero) vs. scalarField(10, scalar(0))
vectorField(10, Zero) vs. vectorField(10, vector::zero)
- nBoundaryFaces() is often used and is identical to
(nFaces() - nInternalFaces()).
- forward the mesh nInternalFaces() and nBoundaryFaces() to
polyBoundaryMesh as nFaces() and start() respectively,
for use when operating on a polyBoundaryMesh.
STYLE:
- use identity() function with starting offset when creating boundary maps.
labelList map
(
identity(mesh.nBoundaryFaces(), mesh.nInternalFaces())
);
vs.
labelList map(mesh.nBoundaryFaces());
forAll(map, i)
{
map[i] = mesh.nInternalFaces() + i;
}
- The bitSet class replaces the old PackedBoolList class.
The redesign provides better block-wise access and reduced method
calls. This helps both in cases where the bitSet may be relatively
sparse, and in cases where advantage of contiguous operations can be
made. This makes it easier to work with a bitSet as top-level object.
In addition to the previously available count() method to determine
if a bitSet is being used, now have simpler queries:
- all() - true if all bits in the addressable range are empty
- any() - true if any bits are set at all.
- none() - true if no bits are set.
These are faster than count() and allow early termination.
The new test() method tests the value of a single bit position and
returns a bool without any ambiguity caused by the return type
(like the get() method), nor the const/non-const access (like
operator[] has). The name corresponds to what std::bitset uses.
The new find_first(), find_last(), find_next() methods provide a faster
means of searching for bits that are set.
This can be especially useful when using a bitSet to control an
conditional:
OLD (with macro):
forAll(selected, celli)
{
if (selected[celli])
{
sumVol += mesh_.cellVolumes()[celli];
}
}
NEW (with const_iterator):
for (const label celli : selected)
{
sumVol += mesh_.cellVolumes()[celli];
}
or manually
for
(
label celli = selected.find_first();
celli != -1;
celli = selected.find_next()
)
{
sumVol += mesh_.cellVolumes()[celli];
}
- When marking up contiguous parts of a bitset, an interval can be
represented more efficiently as a labelRange of start/size.
For example,
OLD:
if (isA<processorPolyPatch>(pp))
{
forAll(pp, i)
{
ignoreFaces.set(i);
}
}
NEW:
if (isA<processorPolyPatch>(pp))
{
ignoreFaces.set(pp.range());
}
This class is largely a pre-C++11 holdover. It is now possible to
simply use move construct/assignment directly.
In a few rare cases (eg, polyMesh::resetPrimitives) it has been
replaced by an autoPtr.
- can use 'XX.empty()' instead of 'XX.size() == 0', 'XX.size() < 1' or
'XX.size() <= 0' or for simpler coding.
It also has the same number of characters as '!XX.size()' and /might/ be
more readable
- many size checking had 'XX.size() > 0', 'XX.size() != 0', or 'XX.size() >= 1'
when a simple 'XX.size()' suffices
- setSize() adjusts the addressable length only.
Changed setSize(label) usage to setCapacity(label) or reserve(label)
throughout. The final name (capacity vs. storageSize() vs. whatever) can
easily be decided at a later date.
- added setSize(label, const T&), which may still not be really useful, but
is at least now meaningful
- made shrink() a bit more legible.
- added append(UList<T>&)
- copying from a UList avoids reallocations where possible
The following bits of code continue to use the DynamicList::setSize(), but
appear to be legitimate (or the corresponding code itself needs rethinking).
src/OpenFOAM/meshes/primitiveMesh/primitiveMeshPointCells.C:167: error: within this context
src/OpenFOAM/lnInclude/faceTemplates.C:44: error: within this context
src/surfMesh/surfaceFormats/tri/TRIsurfaceFormatCore.C:178: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:737: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:741: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:745: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:749: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:754: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:935: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:940: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:1041: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:1046: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:2161: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:2162: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:2201: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:2205: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:2261: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:2262: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:2263: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:2264: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:2265: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:3011: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:3076: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:3244: error: within this context
src/dynamicMesh/polyTopoChange/polyTopoChange/polyTopoChange.C:3371: error: within this context
src/dynamicMesh/meshCut/cellLooper/topoCellLooper.C:73: error: within this context
src/dynamicMesh/meshCut/cellLooper/topoCellLooper.C:91: error: within this context
src/dynamicMesh/meshCut/cellLooper/topoCellLooper.C:73: error: within this context
src/dynamicMesh/meshCut/cellLooper/topoCellLooper.C:91: error: within this context