Previously the coordinate system functionality was split between
coordinateSystem and coordinateRotation. The coordinateRotation stored
the rotation tensor and handled all tensor transformations.
The functionality has now been revised and consolidated into the
coordinateSystem classes. The sole purpose of coordinateRotation
is now just to provide a selectable mechanism of how to define the
rotation tensor (eg, axis-angle, euler angles, local axes) for user
input, but after providing the appropriate rotation tensor it has
no further influence on the transformations.
--
The coordinateSystem class now contains an origin and a base rotation
tensor directly and various transformation methods.
- The origin represents the "shift" for a local coordinate system.
- The base rotation tensor represents the "tilt" or orientation
of the local coordinate system in general (eg, for mapping
positions), but may require position-dependent tensors when
transforming vectors and tensors.
For some coordinate systems (currently the cylindrical coordinate system),
the rotation tensor required for rotating a vector or tensor is
position-dependent.
The new coordinateSystem and its derivates (cartesian, cylindrical,
indirect) now provide a uniform() method to define if the rotation
tensor is position dependent/independent.
The coordinateSystem transform and invTransform methods are now
available in two-parameter forms for obtaining position-dependent
rotation tensors. Eg,
... = cs.transform(globalPt, someVector);
In some cases it can be useful to use query uniform() to avoid
storage of redundant values.
if (cs.uniform())
{
vector xx = cs.transform(someVector);
}
else
{
List<vector> xx = cs.transform(manyPoints, someVector);
}
Support transform/invTransform for common data types:
(scalar, vector, sphericalTensor, symmTensor, tensor).
====================
Breaking Changes
====================
- These changes to coordinate systems and rotations may represent
a breaking change for existing user coding.
- Relocating the rotation tensor into coordinateSystem itself means
that the coordinate system 'R()' method now returns the rotation
directly instead of the coordinateRotation. The method name 'R()'
was chosen for consistency with other low-level entities (eg,
quaternion).
The following changes will be needed in coding:
Old: tensor rot = cs.R().R();
New: tensor rot = cs.R();
Old: cs.R().transform(...);
New: cs.transform(...);
Accessing the runTime selectable coordinateRotation
has moved to the rotation() method:
Old: Info<< "Rotation input: " << cs.R() << nl;
New: Info<< "Rotation input: " << cs.rotation() << nl;
- Naming consistency changes may also cause code to break.
Old: transformVector()
New: transformPrincipal()
The old method name transformTensor() now simply becomes transform().
====================
New methods
====================
For operations requiring caching of the coordinate rotations, the
'R()' method can be used with multiple input points:
tensorField rots(cs.R(somePoints));
and later
Foam::transformList(rots, someVectors);
The rotation() method can also be used to change the rotation tensor
via a new coordinateRotation definition (issue #879).
The new methods transformPoint/invTransformPoint provide
transformations with an origin offset using Cartesian for both local
and global points. These can be used to determine the local position
based on the origin/rotation without interpreting it as a r-theta-z
value, for example.
================
Input format
================
- Streamline dictionary input requirements
* The default type is cartesian.
* The default rotation type is the commonly used axes rotation
specification (with e1/e2/3), which is assumed if the 'rotation'
sub-dictionary does not exist.
Example,
Compact specification:
coordinateSystem
{
origin (0 0 0);
e2 (0 1 0);
e3 (0.5 0 0.866025);
}
Full specification (also accepts the longer 'coordinateRotation'
sub-dictionary name):
coordinateSystem
{
type cartesian;
origin (0 0 0);
rotation
{
type axes;
e2 (0 1 0);
e3 (0.5 0 0.866025);
}
}
This simplifies the input for many cases.
- Additional rotation specification 'none' (an identity rotation):
coordinateSystem
{
origin (0 0 0);
rotation { type none; }
}
- Additional rotation specification 'axisAngle', which is similar
to the -rotate-angle option for transforming points (issue #660).
For some cases this can be more intuitive.
For example,
rotation
{
type axisAngle;
axis (0 1 0);
angle 30;
}
vs.
rotation
{
type axes;
e2 (0 1 0);
e3 (0.5 0 0.866025);
}
- shorter names (or older longer names) for the coordinate rotation
specification.
euler EulerRotation
starcd STARCDRotation
axes axesRotation
================
Coding Style
================
- use Foam::coordSystem namespace for categories of coordinate systems
(cartesian, cylindrical, indirect). This reduces potential name
clashes and makes a clearer declaration. Eg,
coordSystem::cartesian csys_;
The older names (eg, cartesianCS, etc) remain available via typedefs.
- added coordinateRotations namespace for better organization and
reduce potential name clashes.
- the opposite problem from issue #762. Now we also test if the input
token stream had any tokens at all.
- called by the dictionary get<> and readEntry() methods.
- Can now retrieve or set a column/row of a tensor.
Either compile-time or run-time checks.
Get
t.col<1>(); t.col(1);
t.row<1>(); t.row(1);
Set
t.col<1>(vec); t.col(1,vec);
t.row<1>(vec); t.row(1,vec);
The templated versions are compile-time checked
t.col<3>();
t.col<3>(vec);
The parameter versions are run-time checked
t.col(3);
t.col(3,vec);
ENH: provide named access to tensor/tensor inner product as inner()
- nBoundaryFaces() is often used and is identical to
(nFaces() - nInternalFaces()).
- forward the mesh nInternalFaces() and nBoundaryFaces() to
polyBoundaryMesh as nFaces() and start() respectively,
for use when operating on a polyBoundaryMesh.
STYLE:
- use identity() function with starting offset when creating boundary maps.
labelList map
(
identity(mesh.nBoundaryFaces(), mesh.nInternalFaces())
);
vs.
labelList map(mesh.nBoundaryFaces());
forAll(map, i)
{
map[i] = mesh.nInternalFaces() + i;
}
Also extended the cubic equation test routine and modified the error
methods so that they more accurately generate the round of error of
evaluation.
This resolves bug report https://bugs.openfoam.org/view.php?id=3015
- functionObjectLibs -> libs
- redirectType -> name
- change deprecated writeCompression flags types to Switch.
- cleanup some trailing ';;' from some dictionaries
- there were previously no hashing mechanisms for lists so they
would fall back to the definition for primitives and hash the
memory location of the allocated List object.
- provide a UList::Hash<> sub-class for inheritance, and also a global
specialization for UList<T>, List<T> such that the hash value for
List<List<T>> cascades properly.
- provide similar function in triFace to ensure that it remains
similar in behaviour to face.
- added SymmHash to Pair, for use when order is unimportant.
STYLE: use string::hash() more consistently
- no particular reason to use Hash<word>() which forwards to
string::hash() anyhow
- With argList::noFunctionObjects() we use the logic added in
4b93333292 (issue #352)
By removing the '-noFunctionObjects' option, we automatically
suppress the creation of function-objects via Time (with argList
as a parameter).
There is generally no need in these cases for an additional
runTime.functionObjects().off() statement
Use the argList::noFunctionObjects() for more direct configuration
and reduce unnecessary clutter in the -help information.
In previous versions, the -noFunctionObjects would have been redundant
anyhow, so we can also just ignore it now instead.
- allows use with any container with begin(), end() and where the
"*iterator" dereference returns a label, which is used for indexing
into the list of points.
This container could be labelUList, bitSet, labelHashSet, etc
- allows for simpler unpacking of a full list, or list range into any
sufficiently large integral type.
For example,
processorPolyPatch pp = ...;
UOPstream toNbr(pp.neighbProcNo(), pBufs);
toNbr << faceValues.unpack<char>(pp.range());
- behaves the same as the valid() method, but can be queried directly
like a normal raw pointer and as per std::unique_ptr.
Eg,
autoPtr<T> ptr = ...
if (ptr) ...
- improves backward compatibility and more naming consistency.
Retain setMany(iter1, iter2) to avoid ambiguity with the
PackedList::set(index, value) method.
- disallow insert() of raw pointers, since a failed insertion
(ie, entry already existed) results in an unmanaged pointer.
Either insert using an autoPtr, or set() with raw pointers or autoPtr.
- IOobjectList::add() now takes an autoPtr instead of an object reference
- IOobjectList::remove() now returns an autoPtr instead of a raw pointer
- controlled by the the 'printExecutionFormat' InfoSwitch in
etc/controlDict
// Style for "ExecutionTime = " output
// - 0 = seconds (with trailing 's')
// - 1 = day-hh:mm:ss
ExecutionTime = 112135.2 s ClockTime = 113017 s
ExecutionTime = 1-07:08:55.20 ClockTime = 1-07:23:37
- Callable via the new Time::printExecutionTime() method,
which also helps to reduce clutter in the applications.
Eg,
runTime.printExecutionTime(Info);
vs
Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< nl << endl;
--
ENH: return elapsedClockTime() and clockTimeIncrement as double
- previously returned as time_t, which is less portable.
For example, with some HashTable or Map container of models
{ model0 => 1, model1 => 4, model2 => 5, model3 => 12, model4 => 15, }
specify the remapping
Map<label> mapper({{1, 3}, {2, 6}, {3, 12}, {5, 8}});
inplaceMapValue(mapper, models) then yields
{ model0 => 3, model1 => 4, model2 => 8, model3 => 12, model4 => 15, }
--
ENH: extend bitSet::count() to optionally count unset bits instead.
--
ENH: BitOps compatibility methods for boolList.
- These ease coding that uses a boolList instead of bitSet and use
short-circuit logic when possible.
Eg, when 'bitset' and 'bools' contain the same information
bitset.count() <-> BitOps::count(bools)
bitset.all() <-> BitOps::all(bools)
bitset.any() <-> BitOps::any(bools)
bitset.none() <-> BitOps::none(bools)
These methods can then be used directly in parameters or in logic.
Eg,
returnReduce(bitset.any(), orOp<bool>());
returnReduce(BitOps::any(bools), orOp<bool>());
if (BitOps::any(bools)) ...
- flags the following type of problems:
* mismatches:
keyword mismatch ( set of { brackets ) in the } entry;
* underflow (too many closing brackets:
keyword too many ( set of ) brackets ) in ) entry;
- a missing semi-colon
dict
{
keyword entry with missing semi-colon
}
will be flagged as 'underflow', since it parses through the '}' but
did not open with it.
Max monitoring depth is 60 levels of nesting, to avoid incurring any
memory allocation.
- In addition to the traditional Flex-based parser, added a Ragel-based
parser and a handwritten one.
Some representative timings for reading 5874387 points (1958129 tris):
Flex Ragel Manual
5.2s 4.8s 6.7s total reading time
3.8s 3.4s 5.3s without point merging
- the expansions were previously required as slash to follow, but
now either are possible.
"<case>", "<case>/" both yield the same as "$FOAM_CASE" and
will not have a trailing slash in the result. The expansion of
"$FOAM_CASE/" will however have a trailing slash.
- adjust additional files using these expansions
Support the following expansions when they occur at the start of a
string:
Short-form Equivalent
========= ===========
<etc>/ ~OpenFOAM/ (as per foamEtcFile)
<case>/ $FOAM_CASE/
<constant>/ $FOAM_CASE/constant/
<system>/ $FOAM_CASE/system/
These can be used in fileName expansions to improve clarity and reduce
some typing
"<constant>/reactions" vs "$FOAM_CASE/constant/reactions"
- this removes an OS-specific dependency (eg, drand48_r is not POSIX)
and allows easier use of other random number generators.
The Rand48 generator has identical behaviour and period as the
lrand48() library routine, but holds its own seed and state
(which makes it re-entrant) and can be combined with other
random distributions.
However, when using the modified form to obtain scalar values
they will not be identical to what drand48() yields.
This is because drand48() uses the raw 48-bit values to directly
set the mantissa of an IEEE double where as the newer distribution
normalizes based on the 32-bit value.
STYLE: simplify code in Random::shuffle and use Swap
- when constructing dimensioned fields that are to be zero-initialized,
it is preferrable to use a form such as
dimensionedScalar(dims, Zero)
dimensionedVector(dims, Zero)
rather than
dimensionedScalar("0", dims, 0)
dimensionedVector("zero", dims, vector::zero)
This reduces clutter and also avoids any suggestion that the name of
the dimensioned quantity has any influence on the field's name.
An even shorter version is possible. Eg,
dimensionedScalar(dims)
but reduces the clarity of meaning.
- NB: UniformDimensionedField is an exception to these style changes
since it does use the name of the dimensioned type (instead of the
regIOobject).
- improve internal handling to permit deriving resizable containers
(eg, PtrDynList).
- include '->' iterator dereferencing
- Only append/set non-const autoPtr references. This doesn't break
existing code, but makes the intention more transparent.
- also ensure fewer side-effects from inplaceReorder
- provide ListOps::reorder especially for PackedList and PackedBoolList
since they behave differently from regular lists.