- naming similar to objectRegistry, with unambiguous resolution.
The lookup() methods have different return types depending on the
calling parameter.
STYLE: use IOobjectListTemplates.C for implementations
- previously included as local definition within IOobjectList.C,
but will be adding more templated methods soon.
- adjust parameters (eg, matchName instead of matcher) to show their
function
ENH: handle objectRegistry::names<void>(...)
- this is equivalent to no Type restriction, and can be used when
filtering names. Eg,
obr.names<void>(wordRe..);
- Start brief descriptions with 'Deprecated(YYYY-MM)' so that it is
readily visible in the short method description. Consistent date
format (YYYY-MM), placed immediately after the \deprecated tag.
- more dictionary-like methods, enforce keyType::LITERAL for all
lookups to avoid any spurious keyword matching.
- new readEntry, readIfPresent methods
- The get() method replaces the now deprecate lookup() method.
- Deprecate lookupOrFailsafe()
Failsafe behaviour is now an optional parameter for lookupOrDefault,
which makes it easier to tailor behaviour at runtime.
- output of the names is now always flatted without line-breaks.
Thus,
os << flatOutput(someEnumNames.names()) << nl;
os << someEnumNames << nl;
both generate the same output.
- Constructor now uses C-string (const char*) directly instead of
Foam::word in its initializer_list.
- Remove special enum + initializer_list constructor form since
it can create unbounded lookup indices.
- Removd old hasEnum, hasName forms that were provided during initial
transition from NamedEnum.
- Added static_assert on Enum contents to restrict to enum or
integral values. Should not likely be using this class to enumerate
other things since it internally uses an 'int' for its values.
Changed volumeType accordingly to enumerate on its type (enum),
not the class itself.
New name: findObject(), cfindObject()
Old name: lookupObjectPtr()
Return a const pointer or nullptr on failure.
New name: findObject()
Old name: --
Return a non-const pointer or nullptr on failure.
New name: getObjectPtr()
Old name: lookupObjectRefPtr()
Return a non-const pointer or nullptr on failure.
Can be called on a const object and it will perform a
const_cast.
- use these updated names and functionality in more places
NB: The older methods names are deprecated, but continue to be defined.
- use keyType::option enum to consolidate searching options.
These enumeration names should be more intuitive to use
and improve code readability.
Eg, lookupEntry(key, keyType::REGEX);
vs lookupEntry(key, false, true);
or
Eg, lookupEntry(key, keyType::LITERAL_RECURSIVE);
vs lookupEntry(key, true, false);
- new findEntry(), findDict(), findScoped() methods with consolidated
search options for shorter naming and access names more closely
aligned with other components. Behave simliarly to the
methods lookupEntryPtr(), subDictPtr(), lookupScopedEntryPtr(),
respectively. Default search parameters consistent with lookupEntry().
Eg, const entry* e = dict.findEntry(key);
vs const entry* e = dict.lookupEntryPtr(key, false, true);
- added '*' and '->' dereference operators to dictionary searchers.
Previously the coordinate system functionality was split between
coordinateSystem and coordinateRotation. The coordinateRotation stored
the rotation tensor and handled all tensor transformations.
The functionality has now been revised and consolidated into the
coordinateSystem classes. The sole purpose of coordinateRotation
is now just to provide a selectable mechanism of how to define the
rotation tensor (eg, axis-angle, euler angles, local axes) for user
input, but after providing the appropriate rotation tensor it has
no further influence on the transformations.
--
The coordinateSystem class now contains an origin and a base rotation
tensor directly and various transformation methods.
- The origin represents the "shift" for a local coordinate system.
- The base rotation tensor represents the "tilt" or orientation
of the local coordinate system in general (eg, for mapping
positions), but may require position-dependent tensors when
transforming vectors and tensors.
For some coordinate systems (currently the cylindrical coordinate system),
the rotation tensor required for rotating a vector or tensor is
position-dependent.
The new coordinateSystem and its derivates (cartesian, cylindrical,
indirect) now provide a uniform() method to define if the rotation
tensor is position dependent/independent.
The coordinateSystem transform and invTransform methods are now
available in two-parameter forms for obtaining position-dependent
rotation tensors. Eg,
... = cs.transform(globalPt, someVector);
In some cases it can be useful to use query uniform() to avoid
storage of redundant values.
if (cs.uniform())
{
vector xx = cs.transform(someVector);
}
else
{
List<vector> xx = cs.transform(manyPoints, someVector);
}
Support transform/invTransform for common data types:
(scalar, vector, sphericalTensor, symmTensor, tensor).
====================
Breaking Changes
====================
- These changes to coordinate systems and rotations may represent
a breaking change for existing user coding.
- Relocating the rotation tensor into coordinateSystem itself means
that the coordinate system 'R()' method now returns the rotation
directly instead of the coordinateRotation. The method name 'R()'
was chosen for consistency with other low-level entities (eg,
quaternion).
The following changes will be needed in coding:
Old: tensor rot = cs.R().R();
New: tensor rot = cs.R();
Old: cs.R().transform(...);
New: cs.transform(...);
Accessing the runTime selectable coordinateRotation
has moved to the rotation() method:
Old: Info<< "Rotation input: " << cs.R() << nl;
New: Info<< "Rotation input: " << cs.rotation() << nl;
- Naming consistency changes may also cause code to break.
Old: transformVector()
New: transformPrincipal()
The old method name transformTensor() now simply becomes transform().
====================
New methods
====================
For operations requiring caching of the coordinate rotations, the
'R()' method can be used with multiple input points:
tensorField rots(cs.R(somePoints));
and later
Foam::transformList(rots, someVectors);
The rotation() method can also be used to change the rotation tensor
via a new coordinateRotation definition (issue #879).
The new methods transformPoint/invTransformPoint provide
transformations with an origin offset using Cartesian for both local
and global points. These can be used to determine the local position
based on the origin/rotation without interpreting it as a r-theta-z
value, for example.
================
Input format
================
- Streamline dictionary input requirements
* The default type is cartesian.
* The default rotation type is the commonly used axes rotation
specification (with e1/e2/3), which is assumed if the 'rotation'
sub-dictionary does not exist.
Example,
Compact specification:
coordinateSystem
{
origin (0 0 0);
e2 (0 1 0);
e3 (0.5 0 0.866025);
}
Full specification (also accepts the longer 'coordinateRotation'
sub-dictionary name):
coordinateSystem
{
type cartesian;
origin (0 0 0);
rotation
{
type axes;
e2 (0 1 0);
e3 (0.5 0 0.866025);
}
}
This simplifies the input for many cases.
- Additional rotation specification 'none' (an identity rotation):
coordinateSystem
{
origin (0 0 0);
rotation { type none; }
}
- Additional rotation specification 'axisAngle', which is similar
to the -rotate-angle option for transforming points (issue #660).
For some cases this can be more intuitive.
For example,
rotation
{
type axisAngle;
axis (0 1 0);
angle 30;
}
vs.
rotation
{
type axes;
e2 (0 1 0);
e3 (0.5 0 0.866025);
}
- shorter names (or older longer names) for the coordinate rotation
specification.
euler EulerRotation
starcd STARCDRotation
axes axesRotation
================
Coding Style
================
- use Foam::coordSystem namespace for categories of coordinate systems
(cartesian, cylindrical, indirect). This reduces potential name
clashes and makes a clearer declaration. Eg,
coordSystem::cartesian csys_;
The older names (eg, cartesianCS, etc) remain available via typedefs.
- added coordinateRotations namespace for better organization and
reduce potential name clashes.
- centralizes IOobject handling and treatment of alternative locations.
If an alternative file location is specified, it will be used instead.
- provide decompositionMethod::canonicalName instead of using
"decomposeParDict" in various places.
- avoids compiler ambiguity when virtual methods such as
IOdictionary::read() exist.
- the method was introduced in 1806, and was thus not yet widely used
- input or output scaling of values to manage dissimilar unit systems
in the structures model
- logging of communicated force, moments and updated positions.
This allows tracking of the information exchange throughout the
duration of the simulation and may assist in post-simulation diagnosis.
- both autoPtr and tmp are defined with an implicit construct from
nullptr (but with explicit construct from a pointer to null).
Thus is it safe to use 'nullptr' when returning an empty autoPtr or tmp.
Improve alignment of its behaviour with std::unique_ptr
- element_type typedef
- release() method - identical to ptr() method
- get() method to get the pointer without checking and without releasing it.
- operator*() for dereferencing
Method name changes
- renamed rawPtr() to get()
- renamed rawRef() to ref(), removed unused const version.
Removed methods/operators
- assignment from a raw pointer was deleted (was rarely used).
Can be convenient, but uncontrolled and potentially unsafe.
Do allow assignment from a literal nullptr though, since this
can never leak (and also corresponds to the unique_ptr API).
Additional methods
- clone() method: forwards to the clone() method of the underlying
data object with argument forwarding.
- reset(autoPtr&&) as an alternative to operator=(autoPtr&&)
STYLE: avoid implicit conversion from autoPtr to object type in many places
- existing implementation has the following:
operator const T&() const { return operator*(); }
which means that the following code works:
autoPtr<mapPolyMesh> map = ...;
updateMesh(*map); // OK: explicit dereferencing
updateMesh(map()); // OK: explicit dereferencing
updateMesh(map); // OK: implicit dereferencing
for clarity it may preferable to avoid the implicit dereferencing
- prefer operator* to operator() when deferenced a return value
so it is clearer that a pointer is involve and not a function call
etc Eg, return *meshPtr_; vs. return meshPtr_();
- waitForSlave now return a Time::stopAtControls enumeration:
unknown: when lockfile has no specially recognized content.
endTime: when lockfile contains "status=done"
writeNow: when lockfile contains "action=writeNow"
nextWrite: when lockfile contains "action=nextWrite"
noWriteNow: when lockfile contains "action=noWriteNow"
These values can be used by the caller to terminate the master
(OpenFOAM) as desired in response to information placed there by the
slave process.
- This provides a mechanism for moving mesh patches based on external
input (eg, from an external structures solver). The patch points are
influenced by the position and rotation of the lumped points.
BC: lumpedPointDisplacementPointPatchVectorField
Controlling mechanisms:
- externalCoupler
for coordinating the master/slave
- lumpedPointMovement
manages the patch-points motion, but also for extracting forces/moments
- lumpedPointState
represents the positions/rotations of the controlling points
Utils:
- lumpedPointZones
diagnostic for visualizing the correspondence between controlling
points and patch faces
- lumpedPointMovement
Test that the patch motion is as desired without invoking moveMesh.
With the -slave option, return items from a precalculated table
for the lumpedPointDisplacementPointPatchVectorField BC.