- added solidBodyMotionFunctions to topoSet which allows things like
moving cellSet selection for fvOptions etc.
COMP: relocate solidBodyMotionFunctions to meshTools
Co-authored-by: Kutalmis Bercin <>
- replace typeGlobal() global function with is_globalIOobject
traits for more consistent and easier overriding.
- relocate typeFilePath() global function as a member of IOobject
for consistency with typeHeaderOk.
BUG: faSchemes, fvSchemes not marked as global file types
- caused issues with collated
- retain group information when copying zones
- support construct empty (add details later)
- improve consistency for zone and boundaryMesh construction
- support front/back/both selection for faceZoneToCell
STYLE: prefer faceZone patch() method instead of operator()
STYLE: use std::unique_ptr instead of manual pointer management
- for zones and core patch types.
Easier data management, allows default destructors (for example)
- null() static method
* as const reference to the invertedBox with the appropriate casting.
- boundBox inflate(random)
* refactored from treeBoundBox::extend, but allows in-place modification
- boundBox::hexFaces() instead of boundBox::faces
* rarely used, but avoids confusion with treeBoundBox::faces
and reuses hexCell face definitions without code duplication
- boundBox::hexCorners() for corner points corresponding to a hexCell.
Can also be accessed from a treeBoundBox without ambiguity with
points(), which could be hex corners (boundBox) or octant corners
(treeBoundBox)
- boundBox::add with pairs of points
* convenient (for example) when adding edges or a 'box' that has
been extracted from a primitive mesh shape.
- declare boundBox nPoints(), nFaces(), nEdges() as per hexCell
ENH: return invertedBox instead of FatalError for empty trees
- similar to #2612
ENH: cellShape(HEX, ...) + boundBox hexCorners for block meshes
STYLE: cellModel::ref(...) instead of de-reference cellModel::ptr(...)
ENH: use direct access to pointHit as point(), use dist(), distSqr()
- if the pointHit has already been checked for hit(), can/should
simply use point() noexcept access subsequently to avoid redundant
checks. Using vector distSqr() methods provides a minor optimization
(no itermediate temporary), but can also make for clearer code.
ENH: copy construct pointIndexHit with different index
- symmetric with constructing from a pointHit with an index
STYLE: prefer pointHit point() instead of rawPoint()
- previously had 'mandatory' (bool) for advanced control of reading
dictionary entries but its meaning was unclear in the calling code
without extra code comments.
Now use IOobjectOption::readOption instead, which allows further
options (ie, NO_READ) and is more transparent as to its purpose in
the code than a true/false bool flag was.
This is a minor breaking change (infrequent, advanced usage only)
- minor code cleanup in dictionary lookup methods
- for example,
defaultFieldValues
(
areaScalarFieldValue h 0.00014
);
regions
(
clipPlaneToFace
{
point (0 0 0);
normal (1 0 0);
fieldValues
(
areaScalarFieldValue h 0.00015
);
}
);
ENH: additional clipPlaneTo{Cell,Face,Point} topo sets
- less cumbersome than defining a semi-infinite bounding box
- shorter lookup names for more consistency
ENH: accept point1/point2 as alternative to p1/p2 for sources
- better alignment with searchable specification
- refactor so that cylinderAnnulus sources derive directly from
cylinder sources (which handle an annulus as well).
Accept radius or outerRadius as synonyms.
STYLE: noexcept on topoBitSet access methods
DOC: update description for geometricConstraint
- bundles frequently used 'gather/scatter' patterns more consistently.
- combineAllGather -> combineGather + broadcast
- listCombineAllGather -> listCombineGather + broadcast
- mapCombineAllGather -> mapCombineGather + broadcast
- allGatherList -> gatherList + scatterList
- reduce -> gather + broadcast (ie, allreduce)
- The allGatherList currently wraps gatherList/scatterList, but may be
replaced with a different algorithm in the future.
STYLE: PstreamCombineReduceOps.H is mostly unneeded now
- meshTools is the first layer in which coordSet is actually needed
STYLE: rename writer implementations in advance of upcoming changes (#2347)
- simplifies tracing of code changes (git blame)