The built-in explicit symplectic integrator has been replaced by a
general framework supporting run-time selectable integrators. Currently
the explicit symplectic, implicit Crank-Nicolson and implicit Newmark
methods are provided, all of which are 2nd-order in time:
Symplectic 2nd-order explicit time-integrator for 6DoF solid-body motion:
Reference:
Dullweber, A., Leimkuhler, B., & McLachlan, R. (1997).
Symplectic splitting methods for rigid body molecular dynamics.
The Journal of chemical physics, 107(15), 5840-5851.
Can only be used for explicit integration of the motion of the body,
i.e. may only be called once per time-step, no outer-correctors may be
applied. For implicit integration with outer-correctors choose either
CrankNicolson or Newmark schemes.
Example specification in dynamicMeshDict:
solver
{
type symplectic;
}
Newmark 2nd-order time-integrator for 6DoF solid-body motion:
Reference:
Newmark, N. M. (1959).
A method of computation for structural dynamics.
Journal of the Engineering Mechanics Division, 85(3), 67-94.
Example specification in dynamicMeshDict:
solver
{
type Newmark;
gamma 0.5; // Velocity integration coefficient
beta 0.25; // Position integration coefficient
}
Crank-Nicolson 2nd-order time-integrator for 6DoF solid-body motion:
The off-centering coefficients for acceleration (velocity integration) and
velocity (position/orientation integration) may be specified but default
values of 0.5 for each are used if they are not specified. With the default
off-centering this scheme is equivalent to the Newmark scheme with default
coefficients.
Example specification in dynamicMeshDict:
solver
{
type CrankNicolson;
aoc 0.5; // Acceleration off-centering coefficient
voc 0.5; // Velocity off-centering coefficient
}
Both the Newmark and Crank-Nicolson are proving more robust and reliable
than the symplectic method for solving complex coupled problems and the
tutorial cases have been updated to utilize this.
In this new framework it would be straight forward to add other methods
should the need arise.
Henry G. Weller
CFD Direct
Refinement:
-----------
// Optionally avoid patch merging - keeps hexahedral cells
// (to be used with automatic refinement/unrefinement)
//mergePatchFaces off;
// Optional multiple locationsInMesh with corresponding optional cellZone
// (automatically generates faceZones inbetween)
locationsInMesh
(
((-0.09 -0.039 -0.049) bottomAir) // cellZone bottomAir
((-0.09 0.009 -0.049) topAir) // cellZone topAir
);
// Optional faceType and patchType specification for these faceZones
faceZoneControls
{
bottomAir_to_topAir
{
faceType baffle;
}
}
/ Optional checking of 'bleeding' of mesh through a specifying a locations
// outside the mesh
locationsOutsideMesh ((0 0 0)(12.3 101.17 3.98));
// Improved refinement: refine all cells with all (or all but one) sides refined
// Improved refinement: refine all cells with opposing faces with different
// refinement level. These cells can happen on multiply curved surfaces.
// Default on, can be switched off with
//interfaceRefine false;
Snapping
--------
// Optional smoothing of points at refinement interfaces. This will reduce
// the non-orthogonality at refinement interfaces.
//nSmoothInternal $nSmoothPatch;
Layering
--------
// Layers can be added to patches or to any side of a faceZone.
// (Any faceZone internally gets represented as two patches)
// The angle to merge patch faces can be set independently of the
// featureAngle. This is especially useful for large feature angles
// Default is the same as the featureAngle.
//mergePatchFacesAngle 45;
// Optional mesh shrinking type 'displacementMotionSolver'. It uses any
// displacementMotionSolver, e.g. displacementSBRStress
// (default is the medial-axis algorithm, 'displacementMedialAxis')
//meshShrinker displacementMotionSolver;
Refinement:
-----------
// Optionally avoid patch merging - keeps hexahedral cells
// (to be used with automatic refinement/unrefinement)
//mergePatchFaces off;
// Optional multiple locationsInMesh with corresponding optional cellZone
// (automatically generates faceZones inbetween)
locationsInMesh
(
((-0.09 -0.039 -0.049) bottomAir) // cellZone bottomAir
((-0.09 0.009 -0.049) topAir) // cellZone topAir
);
// Optional faceType and patchType specification for these faceZones
faceZoneControls
{
bottomAir_to_topAir
{
faceType baffle;
}
}
/ Optional checking of 'bleeding' of mesh through a specifying a locations
// outside the mesh
locationsOutsideMesh ((0 0 0)(12.3 101.17 3.98));
// Improved refinement: refine all cells with all (or all but one) sides refined
// Improved refinement: refine all cells with opposing faces with different
// refinement level. These cells can happen on multiply curved surfaces.
// Default on, can be switched off with
//interfaceRefine false;
Snapping
--------
// Optional smoothing of points at refinement interfaces. This will reduce
// the non-orthogonality at refinement interfaces.
//nSmoothInternal $nSmoothPatch;
Layering
--------
// Layers can be added to patches or to any side of a faceZone.
// (Any faceZone internally gets represented as two patches)
// The angle to merge patch faces can be set independently of the
// featureAngle. This is especially useful for large feature angles
// Default is the same as the featureAngle.
//mergePatchFacesAngle 45;
// Optional mesh shrinking type 'displacementMotionSolver'. It uses any
// displacementMotionSolver, e.g. displacementSBRStress
// (default is the medial-axis algorithm, 'displacementMedialAxis')
//meshShrinker displacementMotionSolver;
read in the construction from dictionary.
It is important that the initial value is obtained from the table
provided to avoid the user having to evaluate a consistent one or risk
the code crashing from a very sudden change in the value.