- easier support for non-mandatory functions.
In some boundary conditions it can be desirable to support
additional functions, but not necessarily require them. Make this
easier to support with a Function1, PatchFunction1 NewIfPresent()
selector.
- support for compatibility lookups
- harmonize branching logic and error handling between Function1 and
PatchFunction1.
ENH: refactor a base class for Function1, PatchFunction1
- includes base characteristics, patch or scalar information
ENH: additional creation macros
- makeConcreteFunction1, makeConcretePatchFunction1Type for adding a
non-templated function into the correct templated selection table.
makeScalarPatchFunction1 for similarity with makeScalarFunction1
Improve alignment of its behaviour with std::unique_ptr
- element_type typedef
- release() method - identical to ptr() method
- get() method to get the pointer without checking and without releasing it.
- operator*() for dereferencing
Method name changes
- renamed rawPtr() to get()
- renamed rawRef() to ref(), removed unused const version.
Removed methods/operators
- assignment from a raw pointer was deleted (was rarely used).
Can be convenient, but uncontrolled and potentially unsafe.
Do allow assignment from a literal nullptr though, since this
can never leak (and also corresponds to the unique_ptr API).
Additional methods
- clone() method: forwards to the clone() method of the underlying
data object with argument forwarding.
- reset(autoPtr&&) as an alternative to operator=(autoPtr&&)
STYLE: avoid implicit conversion from autoPtr to object type in many places
- existing implementation has the following:
operator const T&() const { return operator*(); }
which means that the following code works:
autoPtr<mapPolyMesh> map = ...;
updateMesh(*map); // OK: explicit dereferencing
updateMesh(map()); // OK: explicit dereferencing
updateMesh(map); // OK: implicit dereferencing
for clarity it may preferable to avoid the implicit dereferencing
- prefer operator* to operator() when deferenced a return value
so it is clearer that a pointer is involve and not a function call
etc Eg, return *meshPtr_; vs. return meshPtr_();
For example in the potentialFreeSurfaceFoam/oscillatingBox tutorial it is
cleaner to apply the "linearRamp" function to the "sine" function rather than
using an amplitude table:
floatingObject
{
type fixedNormalInletOutletVelocity;
fixTangentialInflow false;
normalVelocity
{
type uniformFixedValue;
uniformValue
{
type scale;
value
{
type sine;
frequency 1;
amplitude 0.025;
scale (0 1 0);
level (0 0 0);
}
scale
{
type linearRamp;
duration 10;
}
}
}
value uniform (0 0 0);
}